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Author Topic: [A16] Humanoid Alien Framework  (Read 59228 times)

erdelf

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[A16] Humanoid Alien Framework
« on: January 09, 2017, 07:11:24 PM »

[REDACTED]
« Last Edit: May 22, 2017, 07:43:12 AM by erdelf »
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AtomicRavioli

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Re: [A16] Humanoid Alien Framework
« Reply #1 on: January 09, 2017, 08:26:07 PM »

Are there any current XML changes in this iteration?
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Dryerlint

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Re: [A16] Humanoid Alien Framework
« Reply #2 on: January 09, 2017, 09:05:32 PM »


This will make a fine addition to my collection.
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erdelf

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Re: [A16] Humanoid Alien Framework
« Reply #3 on: January 10, 2017, 02:28:38 AM »

Are there any current XML changes in this iteration?
Forced traits now also have a chance factor. It should default to 100%, but I got a report about that. In most cases it works, but just to be sure, set it to 100.

Other changes are purely internal.
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Der Failer

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Re: [A16] Humanoid Alien Framework
« Reply #4 on: January 10, 2017, 10:18:20 AM »

-snip-
Forced traits now also have a chance factor. It should default to 100%, but I got a report about that. In most cases it works, but just to be sure, set it to 100.

Other changes are purely internal.
I was hoping that doing this would fix this problem. But no luck, the relevant traits still get assigned randomly like any normal trait. Any chance you could do something about this on your end?
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erdelf

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Re: [A16] Humanoid Alien Framework
« Reply #5 on: January 10, 2017, 10:47:21 AM »

I was hoping that doing this would fix this problem. But no luck, the relevant traits still get assigned randomly like any normal trait. Any chance you could do something about this on your end?
Your report is a bit all over the place.. but if I got it right your problem is that the 4th trait of romance diversified isn't added. That indeed is fixed with this version.
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Der Failer

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Re: [A16] Humanoid Alien Framework
« Reply #6 on: January 10, 2017, 01:10:19 PM »

I was hoping that doing this would fix this problem. But no luck, the relevant traits still get assigned randomly like any normal trait. Any chance you could do something about this on your end?
Your report is a bit all over the place.. but if I got it right your problem is that the 4th trait of romance diversified isn't added. That indeed is fixed with this version.
Ah, i didn't realize that this update isn't included in the latest Orassans version. I manually updated and it's all working now.
I'll take the time to write a proper bug report next time. I wrote this one in a hurry and i should know not to do that. So, yes sorry about this. :/
Anyway thank you for the help and keeping the mod alive. :)
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lacrimi512

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Re: [A16] Humanoid Alien Framework
« Reply #7 on: January 10, 2017, 07:48:25 PM »

I can use this with prepare carefully?
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Joshwoo70

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Re: [A16] Humanoid Alien Framework
« Reply #8 on: January 10, 2017, 09:37:35 PM »

I can use this with prepare carefully?
should work...
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erdelf

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Re: [A16] Humanoid Alien Framework
« Reply #9 on: January 11, 2017, 06:41:33 AM »

I can use this with prepare carefully?
should work...
Patch is in the works, at the moment prepare carefully will make humans out of the aliens.
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XenGrimm

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Re: [A16] Humanoid Alien Framework
« Reply #10 on: January 11, 2017, 10:03:31 PM »

Is relationship/romance potential worked through this assembly, or would it have to be somehow specified in each race? (in their defs)

To clarify: I mean inter-species relationships. Humans with aliens, aliens with other (different) aliens.

So far, the races I'm using seem to only have attraction/romance values in debug for members of their own races.

jecrell

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Re: [A16] Humanoid Alien Framework
« Reply #11 on: January 12, 2017, 05:52:43 AM »

Bumping this up because it's a very lovely framework.

(cough cough) *rummages through code* (cough cough)

*hears sirens and runs away*
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erdelf

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Re: [A16] Humanoid Alien Framework
« Reply #12 on: January 12, 2017, 08:16:52 AM »

Is relationship/romance potential worked through this assembly, or would it have to be somehow specified in each race? (in their defs)

To clarify: I mean inter-species relationships. Humans with aliens, aliens with other (different) aliens.

So far, the races I'm using seem to only have attraction/romance values in debug for members of their own races.
Yes it is handled. Humans can have relationships with aliens.
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XenGrimm

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Re: [A16] Humanoid Alien Framework
« Reply #13 on: January 12, 2017, 04:47:58 PM »

So far, in my games - Aliens are only 'attracted' to members of their own species, or even sub-species.

For example: a Purple Asari will only see other purple Asari as attractive, light blue will only see other light blues.
I've been trying to figure out if this is just some kind of bug in my setup, or not.

drakemasta

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Re: [A16] Humanoid Alien Framework
« Reply #14 on: January 12, 2017, 04:55:03 PM »

so the crystalloid mod is getting in on this deal i hear any more info on this concerning when it will be up for downloading or it being updated to a16?
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