
Did no one noticed ? (well, you obviously have to play around with textures to figure out that)
I personnaly am tilted xD
So, just one question : Why Tynan ?

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Show posts MenuQuote from: eagleFMJ on April 22, 2018, 09:29:11 AM
I noticed the candles & fat are missing from the download you posted.
Quote from: Tomasdav on April 17, 2018, 05:29:24 PM
Lovely, aren´t you thinking about adding something like aromatized candles, or psychoid candles? They would calm pawns down(psychoid one) or give them mood boost(aromatic one) and won´t be refillable
Quote from: Call me Arty on April 17, 2018, 03:04:28 PM
I like my Rimworld grounded in a twisted reality. I'm not going for kawaii monster girls, or Call of Duty weapon packs, or dragons. Those are going too far.
This though?
I've got to have it.
Assuming you haven't already thought of it, that aforementioned heart generator should just pump blood around in "veins", similar to Rimworld's conduits or the Hygiene/Plumbing mod's pipes. The heart would be the generator that fueled all of these other structures that needed to be "powered". I'm sure you're not going for realism, but it would make more sense than a heart making electricity. That way, neolithic/low tech runs could benefit as well.
Oh, and it would be neat if the heart was destroyed/rotted/in a state of cardiac arrest, you could have special beds that drained colonists of blood, like human batteries. Would be good if you had a failure during a raid or critical situation.
Oh, and where do I recognize this from? If you've never heard about it, I recommend it for your race that you're working on. If you want to try something somehow more fantastical and terrifying, give this a listen, late at night, in the dark, with an uncooked steak settling on your computer tower.
Quote from: eagleFMJ on April 17, 2018, 04:10:23 PM
Hi Wilhelm95,
I noticed on Steam you released a candles only version, any chance you could post that version here on the forum also?
Quote from: Bombadil on April 10, 2018, 03:41:45 PM
This mod might help with buildings giving moods, although I have used it to see exactly how it works https://steamcommunity.com/sharedfiles/filedetails/?id=1222844735
Quote from: CrazyMalk on April 10, 2018, 02:10:59 PM
Maybe, later, you could add in a custom race/trait that makes pawns immune to the uglyness of meat. Then, every pawn that is not from that race or that do not have the trait would get debuffs.