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Messages - Wilhelm95

#1
Ideas / Huge gamebreaking issue with textures
July 02, 2018, 10:52:54 AM

Did no one noticed ? (well, you obviously have to play around with textures to figure out that)

I personnaly am tilted xD

So, just one question : Why Tynan ?  ???
#2
Outdated / Re: [B18] A mod about meat
April 22, 2018, 03:50:51 PM
Ok new release finally here  ^^

Last version was a big mess, so i fixed a lot of things, everything should work from now i guess
Added meat sculptures (2 smalls and one grand)
Removed candles, since they now got their own mod
#3
Outdated / Re: [B18] A mod about meat
April 22, 2018, 09:34:47 AM
Quote from: eagleFMJ on April 22, 2018, 09:29:11 AM
I noticed the candles & fat are missing from the download you posted.

Yeah, maybe, that's a mess, i'm doing too much things at the same time lol, will release some fix updates today
(i was going to remove candles and fat from A Mod About Meat anyway since just candles use the same defs and is going to develop on his own)
#4
Outdated / Re: [B18] A mod about meat
April 22, 2018, 05:32:11 AM
Ok, here's the actual roadmap, which is already a fucking huge amount of work :
https://docs.google.com/spreadsheets/d/1eDybNq1vvPuVeId2SmhG4UKhG6lUshxasyYwmjhYHRM/edit?usp=sharing
i'll update this quite often, so come check for the advancement of the mod, or even to comment directly on the roadmap ^^
#5
Outdated / Re: [B18] A mod about meat
April 18, 2018, 09:06:49 AM
I know that, but, balancing you know ~~

those traits looks cool, i'll surely give them a try in the next updates ^^
#6
Outdated / Re: [B18] Just Candles
April 17, 2018, 05:36:45 PM
Quote from: Tomasdav on April 17, 2018, 05:29:24 PM
Lovely, aren´t you thinking about adding something like aromatized candles, or psychoid candles? They would calm pawns down(psychoid one) or give them mood boost(aromatic one) and won´t be refillable

You're a genius
And i know exactly how to do that
But
That's dll coding, and that's never working T.T
i'll try anyway, good idea !  :D
#7
Outdated / Re: [B18] A mod about meat
April 17, 2018, 04:58:15 PM
Quote from: Call me Arty on April 17, 2018, 03:04:28 PM
I like my Rimworld grounded in a twisted reality. I'm not going for kawaii monster girls, or Call of Duty weapon packs, or dragons. Those are going too far.
This though?
I've got to have it.

Assuming you haven't already thought of it, that aforementioned heart generator should just pump blood around in "veins", similar to Rimworld's conduits or the Hygiene/Plumbing mod's pipes. The heart would be the generator that fueled all of these other structures that needed to be "powered". I'm sure you're not going for realism, but it would make more sense than a heart making electricity. That way, neolithic/low tech runs could benefit as well.
Oh, and it would be neat if the heart was destroyed/rotted/in a state of cardiac arrest, you could have special beds that drained colonists of blood, like human batteries. Would be good if you had a failure during a raid or critical situation.

Oh, and where do I recognize this from? If you've never heard about it, I recommend it for your race that you're working on. If you want to try something somehow more fantastical and terrifying, give this a listen, late at night, in the dark, with an uncooked steak settling on your computer tower.

That's exactly what i was planning, but... Those are complex mechanics, and i'll need some time to manage making things like that ^^'
I'll try to look at these things, but i'm easily feared, and because of you i'll have nightmares for like one week, no thanks x)
#8
Outdated / Re: [B18] A mod about meat
April 17, 2018, 04:51:49 PM
Quote from: eagleFMJ on April 17, 2018, 04:10:23 PM
Hi Wilhelm95,

I noticed on Steam you released a candles only version, any chance you could post that version here on the forum also?

heard and understood, sir  ;D
#9
Outdated / [B18] Just Candles
April 17, 2018, 04:51:18 PM


Add candles to the game

Candles should be in the "furnitures" category, and they are made out of animal fat (which you can make at the butchery table). You need 20 meat of any sort (except human and insect one) to make 10 animal fat, which is enough to make or refill a candle. A candle light less than a torch and isn't warming the room it's in, but last for about 9 days before refuelling and is quite cute ^^.

Download :
Steam : https://steamcommunity.com/sharedfiles/filedetails/?id=1359492124
Non-Steam : https://drive.google.com/open?id=1ua0B05yrU8wjk1GLqOO86w5ppJRAQAJX

Enjoy ^^
#10
Off-Topic / Re: Count to 9000 before Tynan posts!
April 17, 2018, 07:49:43 AM
7966 I guess
#11
Outdated / Re: [B18] Heartless Colonists Mod v1.0
April 16, 2018, 07:01:23 AM
That last post scriptum killed me xD Good job on the mod, wouldn't play with it but I feel like it could be pretty useful to some looking for easier gameplay ^^
#12
Outdated / Re: [B18] A mod about meat
April 12, 2018, 02:41:52 PM
New stuffs !

Added animal fat extracted from raw meat at the butchery table, as well as some cutes candles :)


Now back to the real meat  ;D

Added meat beds and lamps, as well as a new wall, plus there's now a research tree for everything ! (some of the things starting from the "blood refining" in the tree aren't implemented yet, so don't bother spending time on them)



Remember that one prisoner who killed one of you colonist ? Make him sleep into a bed made out of his family C:

Note : Since i'm now part of the lord of the rims project, and that new features of a mod about meat are becoming quite complex to code, the updates pace will slow a little ^^.
#13
Outdated / Re: [B18] A mod about meat
April 10, 2018, 04:09:13 PM
Quote from: Bombadil on April 10, 2018, 03:41:45 PM
This mod might help with buildings giving moods, although I have used it to see exactly how it works https://steamcommunity.com/sharedfiles/filedetails/?id=1222844735

Oh my. That's exactly what i was looking for :O Thanks a lot :O (i'll have to thanks the guy who did this too)
#14
Outdated / Re: [B18] A mod about meat
April 10, 2018, 02:23:48 PM
Quote from: CrazyMalk on April 10, 2018, 02:10:59 PM
Maybe, later, you could add in a custom race/trait that makes pawns immune to the uglyness of meat. Then, every pawn that is not from that race or that do not have the trait would get debuffs.

Pls stop. That's exactly what i was doing, like, right now. xD
Though i didn't found out how to make buildings applying a debuff mood, so i'm just doing them really ugly and dirty, with the special trait making pawn loving ugly and dirty things and being displeased by everything else
#15
Outdated / Re: [B18] A mod about meat
April 10, 2018, 12:30:19 PM
Thanks you all for the support, I'll work hard to make the best mod about meat you've ever seen  ;D

The heart was already planned, but I was looking for idea about what the other organs should do, (the stomach producing nutrient paste would be really cool :o)  thanks  :)