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Messages - Nuss

#1
Ideas / Re: Mental breaks based on bad mood reasons.
March 07, 2017, 02:00:01 PM
There are some good suggestions being dropped here. Mental breaks just feel way too random at times and are often unappropriate in scale. Like people beating eachother to death after an insult, when their opinion of eachother is 0/-15 and noone has any related trait.


ps. Depression is not an appropriate base for berserk, what the fuck dude?
#2
Definetely a must have.
#3
Ideas / Get rid of friendly fire when hunting.
March 03, 2017, 10:42:27 AM
Seriously, I don't care how, but this is so incredibly frustrating. Either you babysit every hunter or you're certain to get maimed colonists every time you want fresh meat. Extra rageinducing when you play on ironman.
#4
Ideas / Non-Generic Components and Electronic Waste
February 26, 2017, 09:21:03 AM
I'd really love to see specific compenents introduced for every mechanical implement you want to use. It's pretty hard to imagine that you build a TV or assault rifle from scratch and junk, but if you manage to gather broken parts or core components, you may be able to restore such things to function. This could be accompanied by more generic "Electronic Waste", which could also be used to creat power conduits (instead of steel..). This is quite limiting gameplay-wise and would warrant some adjustments, of course, but aside from "realism" it would also create a strong incentive to travel and trade with other settlements and generally explore the world. Imagine how happy you'd be, if you found even a "Broken TV" under these circumstances!
#5
General Discussion / Re: Underwhelmed by pig farming
February 25, 2017, 01:59:03 PM
Pigs are perfectly content with grass and only require extra attention during winter. They're not really feasibly in deserts or around the poles, of course.
#6
Ideas / Re: Cleaning robot (with some limitations)
February 25, 2017, 01:51:01 PM
The light requirement would brake it, though... better let it have a regular loading station to which it must occasionally return.
#7
Oh, you also can cook at a campfire...
#8
Ideas / Re: Windows
February 22, 2017, 11:08:37 AM
Quote from: Aerial on February 17, 2017, 01:59:44 PM
I'm sure the reason for making sandbags require steel is to make them a limited resource, which is understandable.  However, I think I'd rather they be made of more common/realistic materials and perhaps balanced by making them take much longer to construct (as is true in real life).  After all, time is the ultimate currency in this game.

Since cloth and sand can be very hard to come by in some biomes, reasonable substitutes like ice blocks or bags filled with dirt or snow should be allowed.  I'd even like it if we could use cast-off clothing with the arm/legs sewn shut as makeshift sandbags.  (Alternately, you could break them down into some kind of scrap cloth to construct with but it wouldn't be as good a visual.)

Sign me on for iceblock barricades. Although mud could be used instead of sand... at a much lower speed.
#9
Ideas / Re: Caravan and transport
February 21, 2017, 06:31:01 PM
There are 2 or 3 mods out there that do an excellent job at improving the caravan experience with equipment and the ability to set up camp anywhere on the map.

Multiple bases would be very useful in multiplayer/coop, if this is ever going to happen. Right now, you need a lot of pawns to maintain more than one base, but I figure that resting stops on a trade route can be quite nice... not that this sort of thing is very useful once you get com link and a functional economy.
#10
Quote from: b0rsuk on February 18, 2017, 11:19:34 AM
Raids are the only danger that can consistently wipe out a colony. The biggest effect of difficulty levels is on raids. I wish there were more serious non-combat threats.
Yes! In a way, Rimworld can be compared well with King of Dragon Pass, which featured many cool non-combat encounters and problems.
#11
Ideas / Re: Animals will hibernate in winter
February 18, 2017, 10:34:47 AM
Nice touch, I like it. Would make the world seem more alive.
#12
Ideas / Re: Armor and weapons mechanics
February 17, 2017, 01:21:12 PM
Uh, axes are pretty good at piercing armor. When you say slash, I think of curved blades, which are significantly worse at that.
Also, gunpowder weapons don't really fit any of these categories and should have one of their own, just as energy weapons (hurray for tasers?) and this psychic stuff.
Generally, modern and spacer weapons are far too bad for what they are and people should have a much lower shock/pain threshold (which would mitigate a lot of the inferiority of ranged weapons, as well as the "colony of cripples" effect).
#13
Ideas / Re: Windows
February 17, 2017, 10:22:23 AM
Glass could also be useful for greenhouses. And we'll certainly find some additional use for silicon.
And the small houses/town like building style should be more feasible once we get a decent palisade and trenches.
On the downside, glass is bad at isolation, so your rooms tend to be colder/hotter, unless you go for double glazing.
#14
Bugs / Re: Caravan Cancelation - Where is My Stuff?
February 16, 2017, 03:16:43 PM
Oh. Sorry to bother you with my incompetence. I didn't know animals could have a gear tab until now.
#15
Ideas / Re: Books - Joy and Learning
February 16, 2017, 03:14:28 PM
Books are actually very impracticable in this scenario when you can have computers and huge (or not so huge) amounts of data stored in tiny chips. The only question then is: How do I get this stuff?