Quote from: thinkpad on June 28, 2017, 10:57:54 PM
Is that possible? Re-uploading A16 version?
Not a bother, I'll add it later tonight. Just a few lines of code to change.
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Is that possible? Re-uploading A16 version?
Quote from: zarathustra_bezbozhnik on June 17, 2017, 02:01:05 PM
Thanks a lot, deadlyreg!
We don't need no solar power,
Give us car bon dio xide!
..and some rads on top, maybe))
Quote from: Canute on June 15, 2017, 08:51:50 AM
I don't care if you made them 1500,2500,3000 or 30000.
I just want say The chemfuel and the woodfuel should have the same generator. That means ingame, when you research/unlock that the woodfuel should have the same poweroutput.
Ok since this mod don't got a research, you just should inject that the fueled generator got the same poweroutput then chemfueled one.
Quote from: Ashardalon411 on June 12, 2017, 09:02:56 AM
Hello all ! The modder does'nt have a look on his post after 2 months, so i have make an UNOFFICIAL update of the mod to the A17 !
My update change nothing else excepted the power output who change a little 1500=>2500 W
Deadlyreg, if you want that i delete the version that i purpose here, pls take contact with me !
Enjoy the Chemfuel ! ^^
Quote from: masterpain on March 10, 2017, 05:35:22 PM
Is there a way to make it so that Boomalopes and Boomrats don't explode? Doesn't matter to me if it would disable explosion in the wild also.