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Messages - Ravenholme

#1
Finally got around to playing a game where I managed to complete the whole Genetic Rim content, including a victory via the Archotech Project.

Really is great stuff, but I had one thought as I was playing with the Alpha Animal's patch (naturally!) as well - It would be quite interesting/nice to see Animal and Hybrid Human implants that use Alpha Genetic material as well. Although it is possible that the best uses might require something like Verb Expansion Framework (or Prosthetic Combat Framework) because then you could do really interesting things with the implants (Implanted Feralisk Spinnerets so pawns can throw webs, anyone?)

Also, is it just me or are there no Hybrid-Human implants involving active mechanites?

Anyway, great stuff, looking forward to any future updates for the mod! :)
#2
Quote from: SargBjornson on March 29, 2019, 11:12:01 AM
Ok, peoplelinos, new update is here, and let me tell you, it is HUGE this time. If you want the whole changelog, I added it to Github, but the main changes are these:

- New hybrid animal family: cats. 16 new animals.
- Feline genes can be extracted from vanilla, Animal Collab, Alpha Animals and Let's Have a Cat! via Modcheck.
- New animal control ability: cat reflexes.
- New items: genetrainers. Genetrainers are implants that do not take the place of any given organ, and they need a vanilla mech serum (neurotrainer, healer or resurrector) to be crafted.
- Added genetrainer bench and research to go with it
- New mechanic: non-specialized genes can now be extracted from ANY animal, to be used in the recombinator.

Great stuff as always Sarg, can't wait to give the new cat hybrids a try. Looking forward to whatever is next, too.

Minor note about the OP though - Under the 'Issues' section, both mods you link to in regards to mitigating the load up time are actually just Genetic Rim :D
#3
Outdated / Re: [B18] Android Tiers and More
June 14, 2018, 09:23:58 PM
Quote from: ATLA5 on June 14, 2018, 01:54:42 PM
My idea was a series of upgrades that can extend the max amount of power, passively generate it. Decrease or increase discharge rate

Items such as small reactors, higher efficiency bio-reactors. inbuilt batteries, nuclear reactors. Radio-Isotope Generators and such.
It wouldn't just be constricted to just one or two items but a whole line of tiered items :)

That sounds good to me, and is the way that I'd prefer for it to be done. Allows a whole range of technological ranges for the Androids to generate and store power with.
#4
Quote from: SargBjornson on October 11, 2017, 02:26:50 AM
Quote from: Ravenholme on October 10, 2017, 04:09:29 PM
Technically Lagomorphs aren't Rodents, it's a different order but...

If that Chicken-Hare hybrid isn't called a Chare... :P

Sorry, I don't support the Lagomorphian schism!

I just looked and the correct clade name would be glires, which sounds like ass XD

Yeah, the grand-order/clade is glires. And yeah, lumping rodents and lagomorphs together under "dormice" does sound like ass, I agree, but what can you do? :P
#5
Technically Lagomorphs aren't Rodents, it's a different order but...

If that Chicken-Hare hybrid isn't called a Chare... :P
#6
General Discussion / Re: Merging logs and planks
June 04, 2014, 02:29:24 PM
Quote from: Dr. Z on June 04, 2014, 02:18:54 PM
Don't merge them. This game is about surviving and it's a surviving SIMULATION. You may balance the amount of time used to produce planks or the amount of planks produced from logs but don't merge them. In my opinion this game is not ment to be easy so the more difficulty it has the better it gets. I think meging them would be kind of against the concept of the game. Although some poelple may moan about it but i think they should rather face the challenge.

Edit: I just read b0wd3n's answer and I totally agree with it.

This, so very much.

I like the extra layers of stuff, it makes it feel like a true simulation of survival and, eventually, conquering your environment (If you can). Reducing this stuff would be like... Dwarf Fortess no longer requiring ores to be smelted.