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Messages - mmance

#1
Thanks for that, I am using that now, but I could see these both working together.
#2
I want a mod where installed floors prevent infestations on those tiles.  Or at least certain floors.  maybe wood or flagstone do not prevent it.
I was looking to see if I could do it strictly in xml, but it looks like I would have to do a dll.

#3
Mods / Re: [mod request] b19 Realistic pemmican
September 20, 2018, 11:59:09 AM
I have made pemmican at home.  It was traditionally smoked meat ground in to powder and mixed with rendered fat.  In a cool dry place, this can last many centuries.  However it is quite an acquired taste.  Mixing berries and such is a common practice, but this decreases its shelf life.

I too nominate a better pemmican game play.
#4
I would really like to rename shelves in the same was as stockpiles.  that way I know at a glance what they are suppose to contain.
#5
Releases / Re: [B18] Cassandra Hardcore
April 11, 2018, 04:38:28 PM
Finally got my first raid of 5 raiders.  Its slow, but at least its a start.  Thanks for helping my troubleshoot.
#6
Releases / Re: [B18] Cassandra Hardcore
April 11, 2018, 03:34:59 PM
I am at 166 days now and have not had any raids.  I was confused with you said low difficulty, I thought you mean like Rough.  I see now that their are additional mods options under options.  Even still.  I am wondering if I should have had something yet.
#7
Releases / Re: [B18] Cassandra Hardcore
April 11, 2018, 02:07:09 PM
Will that allow me to catch up to the insanity.  Well at least in theory?
#8
Releases / Re: [B18] Cassandra Hardcore
April 11, 2018, 02:02:58 PM
man, now I am afraid.  being 145 days in.  :-)
#9
Ideas / Re: Your Cheapest Ideas
April 11, 2018, 01:52:35 PM
How about adding factions that don't visit you.  They could be seeded across the world like normal factions, but because they don't visit you, there is no real faction graphics or mechanics.  You can trade with them and get really good deals, but you have to caravan to them.  This would give more reasons to leave your local map as well as make the work map more lively.
#10
Releases / Re: [B18] Cassandra Hardcore
April 11, 2018, 01:48:05 PM
<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>1722</buildNumber>
  <activeMods>
    <li>MOD-E-A18</li>
    <li>ModCheck-1.6</li>
    <li>Core</li>
    <li>HugsLib</li>
    <li>GiddyUpCore-18.7.4</li>
    <li>battlemounts-18.7.1</li>
    <li>GiddyUpCaravan-18.3.2</li>
    <li>GiddyUpRideAndRoll-18.1.5</li>
    <li>CombatExtended</li>
    <li>CombatExtendedGuns</li>
    <li>ModSwitch</li>
    <li>JecsTools-1.0.9.4</li>
    <li>TMagic</li>
    <li>AlienRaces-B18v2</li>
    <li>AlienRacePregnancy V1.0</li>
    <li>Faction Discovery</li>
    <li>RimworldoftheApes V3.0</li>
    <li>RimworldoftheApes V3.0 Pregnancy AddOn</li>
    <li>Apes-CE-Patch-master</li>
    <li>ArchitectSense</li>
    <li>Psychology</li>
    <li>Ni'Hal (B18)</li>
    <li>Ni'Hal CE Patch B18</li>
    <li>Racc-CE-Patch-master</li>
    <li>RaccRace-master</li>
    <li>Wolverines-master</li>
    <li>Logann-CE-Patch-master</li>
    <li>Filthy Orc Invasion</li>
    <li>Filthy-Orcs-CE-Patch-master</li>
    <li>LighterThanFast-master</li>
    <li>Lighter-than-fast-CE-Patch-master</li>
    <li>Raiderpedes B18</li>
    <li>Hardcore</li>
    <li>RF - Configurable Maps</li>
    <li>RF - Consolidated Traits</li>
    <li>RF - Editable Pawn Titles</li>
    <li>RF - More Trait Slots</li>
    <li>RF - Smooth Stone Walls</li>
    <li>RF - We're All Mad Here</li>
    <li>RF - Wild Cultivation</li>
    <li>RT_Fuse-B18-1.1.1</li>
    <li>RT_PowerSwitch-B18-1.0.8</li>
    <li>RT_SolarFlareShield-B18-1.2.2</li>
    <li>Advanced Biomes</li>
    <li>Megafauna_b18</li>
    <li>RimWorldBiomesCore</li>
    <li>MarvsCombatReadinessCheck</li>
    <li>Vegetable Garden</li>
    <li>VGP CoffeeTeaDrugs</li>
    <li>VGP_Fabric</li>
    <li>VGP_Garden_Drinks</li>
    <li>VGP_Garden_Gourmet</li>
    <li>VGP_Medicine</li>
    <li>VGP_More Veggies</li>
    <li>VGP_Trees_Flowers</li>
    <li>AnimalTab</li>
    <li>AreaUnlocker</li>
    <li>BirdsAndBees</li>
    <li>Blueprints</li>
    <li>ColonyManager</li>
    <li>MedicalTab</li>
    <li>RelationsTab</li>
    <li>ResearchTree</li>
    <li>StackMerger</li>
    <li>StuffedFloors</li>
    <li>WorkTab</li>
    <li>ForbiddableDebris-1.0b</li>
    <li>ImprovedAnesthetic-1.1b</li>
    <li>ManhunterPacksRebalanced-1.0b</li>
    <li>PlantCuttingIsForGrowers</li>
    <li>RelevantMechanoidSurgery-1.0b</li>
    <li>SkillOverhead-1.0b</li>
    <li>StoveTech-1.0b</li>
    <li>VanillaFriendlyBatteryExpansion-1.1b</li>
    <li>VanillaFriendlyWeaponExpansion</li>
    <li>ShipPartsRefactored-1.0b</li>
    <li>AnimalArmor</li>
    <li>RW_RefugeeStats</li>
    <li>TradingSpot</li>
    <li>SF [B18] Priority Treatment</li>
    <li>SF [B18] Rain Removes All Filth</li>
    <li>SF [B18] Simple Oil Lantern</li>
    <li>ED-Embrasures</li>
    <li>ED-SafeTraps</li>
    <li>ED-ShieldsBasic</li>
    <li>Enlighten</li>
    <li>Tribal Raiders</li>
    <li>Tribal Essentials</li>
    <li>MiningCo. AlertSpeaker</li>
    <li>MiningCo. SpotlightTurret</li>
    <li>DefensivePositions</li>
    <li>ColorCodedMoodBar-1.1-Alpha-0.18.1722</li>
    <li>CraftingQualityRebalanced</li>
    <li>DeathRattle</li>
    <li>Hospitality-B18g</li>
    <li>ImprovedWorkbenches</li>
    <li>Locks</li>
    <li>Make-Early-Components-0.18.1.0</li>
    <li>MapReroll</li>
    <li>MarvsHuntingRestriction</li>
    <li>MarvsLessAnnoyingUISounds</li>
    <li>MarvsNerfTheOverpoweredWool</li>
    <li>MarvsSnowClearanceSanity</li>
    <li>MarvsSometimesRaidsGoWrong</li>
    <li>MarvsUghYouGotMe</li>
    <li>MechanoidNerfhammer-1.0.18.0.0</li>
    <li>MineItAll</li>
    <li>Moody</li>
    <li>P-Music</li>
    <li>PickUpAndHaul-0.18.1.5.1</li>
    <li>Preset-Filtered-Zones-18.00</li>
    <li>PriorityClean-Mod-master</li>
    <li>RWTemperature</li>
    <li>RePower B18</li>
    <li>RealisticStarvationMod</li>
    <li>Rimworld_ModSyncNinja</li>
    <li>SkilledStonecutting</li>
    <li>SmartMedicine - Release</li>
    <li>Room Food - Release</li>
    <li>SnapOut-B18</li>
    <li>SunTzu-RaiderTactics-0.18.0.1</li>
    <li>TraderDismissal-0.18.0.2</li>
    <li>WanderingCaravans</li>
    <li>WhileYoureUp</li>
    <li>AnimalsLogic</li>
    <li>WildAnimalSex 2.2</li>
    <li>Logistics</li>
    <li>Dodging Rebalanced</li>
    <li>CarefulRaids</li>
    <li>CleaningArea</li>
    <li>Balanced Eclipse and Solar Flare</li>
    <li>AvoidFriendlyFire</li>
    <li>AllowTool</li>
    <li>Additional-Joy-Objects-18.03</li>
    <li>Apparello</li>
    <li>Barbed Wire (With Damage) v1.1 B18</li>
    <li>Fire Extinguisher [B18]</li>
    <li>BillysCaravanFormation</li>
    <li>BillysLoadTransportPod</li>
    <li>Prisoner-Ransom-1.0-1</li>
    <li>Bones Mod A18</li>
    <li>Carbon</li>
    <li>CentralizedClimateControl</li>
    <li>Smokeleaf_Industry-1.8b</li>
    <li>[B18]LHM_v1_0_1</li>
    <li>Toxic Fallout Protection Suit</li>
    <li>SSNoRogueRobots-master</li>
    <li>SF [B18] Simple Underground Conduit</li>
    <li>RunAndGun-0.18.3.3</li>
    <li>RimBank</li>
    <li>Rimworld-Small-Workbenches-master</li>
    <li>RealFoW</li>
    <li>PrisonLabor</li>
    <li>Fences And Floors</li>
    <li>Cupros-Stones-18.02</li>
    <li>Conduit +[B18]</li>
    <li>I Like Rock</li>
    <li>LEDTechnology_0_14</li>
    <li>OHU-Dropships-1.56</li>
    <li>RWAutoSell</li>
    <li>Realistic_Darkness</li>
    <li>Rimworld_IndustrialRoller</li>
    <li>Pesticides-master</li>
    <li>PowerLogic</li>
    <li>PowerSwitch</li>
    <li>RemoteExplosives</li>
    <li>Right-Tool-for-the-Job-Rebalanced-0.18.1.3</li>
    <li>Shuttlecraft</li>
    <li>Firefoam Belt</li>
    <li>LessArbitrarySurgery</li>
    <li>Hardcore Armors - Goliath</li>
    <li>Grand Rivers</li>
    <li>RimRoads-1.18.0.0</li>
    <li>static_quality_plus_B18</li>
    <li>rimworld_tkkn_nps</li>
    <li>RF - Basic Bridges</li>
    <li>RF - Fertile Fields</li>
    <li>ExpandedWoodworking</li>
    <li>ExpandedWoodworkingVGP</li>
    <li>Mantodean</li>
    <li>Mantodean-CE-Patch-master</li>
    <li>RBSE - Hardcore Edition 1.81</li>
    <li>Black Widows Release 1.0</li>
    <li>Elemental-Boomalopes-master</li>
    <li>RimStory-master</li>
    <li>SimpleSidearms-1.2.5</li>
    <li>Colony Leadership</li>
    <li>A_Dog_Said-Lite-B18.2</li>
    <li>SeedsPlease</li>
    <li>MinifyEverything-master</li>
    <li>Job-Splitter-1.0</li>
  </activeMods>
</ModsConfigData>

Should I move Cassandra Hardcore to the top or the bottom somewhere? :-)  I guess I wasn't complaining about the raids because everyone was starving for so long.  I still have only my 5 first tribals, we ate all the pets.  As well as anyone that would have joined. :-)
#11
Releases / Re: [B18] Cassandra Hardcore
April 11, 2018, 11:12:25 AM
So I tried out hardcore in my modpack.  For the first 145 days, I have received a dozen raids, but they have all been a single raider.  I switched to Cassandra Classic and I get 50 raiders.  What gives?  Mod conflict?
#12
Releases / Re: [B18] A RimWorld of Magic
April 10, 2018, 03:15:58 PM
I didn't like the graphics for the elemental or the minion, so I made my own.  I enjoy the work on this mod, so I thought it only fair to share it with everyone.




GET IT HERE w/ Instructions... -> http://www.mmance.com/content/some-new-graphics-rimworld-magic-b18
#13
Releases / Re: [B18] A RimWorld of Magic
April 08, 2018, 08:19:02 PM
Just so everyone is clear, your summoner should never stave to death.  Please remember what they taught us at Magic Academy.  A minion a day equals three simple meals.  :-)
#14
seems that acacia trees from Vegetable Garden Extra Trees when harvested gives mixed lumber.

can I suggest making lumber usable as fuel?  maybe less efficient?  I just don't see how I can't throw lumber on a fire to keep my pawns warm.
#15
Releases / Re: [B18] A RimWorld of Magic
April 08, 2018, 12:21:41 PM
My necromancer was running out of mana, so the undead started to disintegrate into mana.  When one of them went, I would get a spot on my screen where I could not get the menu to come up. (where the undead disappeared).  This is the error in my log:

NullReferenceException: Object reference not set to an instance of an object
  at Verse.GridsUtility.Fogged (IntVec3 c, Verse.Map map) [0x00000] in <filename unknown>:0
  at Verse.TooltipGiverList.DispenseAllThingTooltips () [0x00000] in <filename unknown>:0
  at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () [0x00000] in <filename unknown>:0
  at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0
  at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)

It looked like GridsUtility.Fogged only shows up in this mod.  I hope this is helpful.