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Messages - danielkwinsor

#1
Actually I know this bug goes back many versions.

Start to tend a person.  Save the game.  Load the game.  Notice the progress has restarted.  I'd ask for this bug to be prioritized due to the propensity of killing pawns from this.
#2
... during a prison break, if they were one of the prisoners.
#3
I have edited the original message to say which is human and which is animal.
#4
Oh sorry are animals not called pawns in game terminology?  Hunting an animal, completely vanilla game.
#5
Let a floor be marked for removal.
Let a pawn be removing that floor or on the way to do it.
Have a second pawn right click on the floor, and no context box occurs, which means you cannot prioritize.
#6
Restrict an area as off limits.
Assign human pawn to this area.
Assign human to hunting an animal within the area.
Observe when fleeing animal flees into disallowed area.
Hunter pawn may path into the area or even shoot inside area.
#7
Ideas / Social Opinion: My Killer
July 08, 2019, 07:21:45 PM
As a pawn, I want the other pawn actor who did the killing blow to be registered as "killer" or "killed me" in my social tab with a large opinion debuff of 100, so that if I am resurrected I know who to start a social fight with.

Additionally, it can serve as a historical record on corpses for when the player looks at old corpses.

Some pawn type might be affected differently by this, such bloodlust or psychopath might only be affected by negative 50.
#8
As a newly crashlanded arrival on a new map (or other maps) I want the existing walls to some/all times not have floors under them, so that I have less resources and more immersion.

I say more immersion because I find it very rare that a player would build first a floor then a wall on the floor, yet apparently every single previous architect did so.

This will also help with the preponderance of starting resources available, in a minor tuning tweak.
#9
Ideas / Feature Request: rusted steel floor
July 06, 2019, 12:09:34 AM
As a map creator, I would like to have a new floor type called rusted steel, so that I can generate more immersive maps.

Acceptance criteria:

Deconstructing this floor gives standard 3 units of steel resource, rather than 5 like for current steel floors

The rusted steel floor is present on some or all starting maps that represent steel ancient ruins.

The rusted steel floor is not buildable.
#10
Please add a message when someone's plant skill is too low to prioritize sowing a field.
#11
Background: Text states that a smokepop belt goes off after a projectile hit.
Expect: pawn equipped with a short bow who is manually ordered to melee attack will not set this belt off.
Actual: (See title).
Rationale: I want that belt!

https://www.dropbox.com/sh/7fdkm7vff93jlts/AADaH6DjtE5e_swAsa0IkgTPa?dl=0
#12
Bugs / Re: [1.0.1982] No dirtiness generated indoors
August 03, 2018, 06:27:27 PM
Changing the name of the title, as I've now realized there's no mining rubble from all the mining I've done indoors, separate from my prison.
#13
I'm going to post this here because it is probably related.  I just shot through the wall onto the marble behind the wall.

This is likely because the wall is treated as "Outdoors" and the marble is treated as "Indoors"

https://www.dropbox.com/sh/jcgc67jtwogt8yc/AAAzfCvfq6IenvhvSSPECRzHa?dl=0
#14
After further mining and building 1 more roof, I find that of the 3 affected tiles -- 2 wall, 1 compacted steel -- a roof now displays above the compacted steel but does not display above the wall.  This may be positional rather than compositional... you'll see.
#15
Made an indoors room around some steel, built a roof over the auto-roofed parts, and started mining to clear things out.  1 section was not autopopulated to be roofed.  Started raining after walls built.

Expected: When I manually designate a section to be roofed and prioritize building the roof, then I expect the visuals to show that the rain has stopped on that area.

Actual: ... I won't insult your intelligence by writing it out ;)

https://www.dropbox.com/s/rgkykci9hwvh59d/Witereus%20Constitutional%20Union%20%28Permadeath%29.rws?dl=0