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Messages - counterblow

#1
I seem to be having an issue with installing this mod. I have the most recent versions of this mod and the recipe nurse and I have been restarting the game client between each install/uninstall attempt. These are the mods I have installed.

<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>581</buildNumber>
  <activeMods>
    <li>Core</li>
    <li>M&amp;Co. Common</li>
    <li>ED-Core</li>
    <li>Mechanical-Defence-2-master</li>
    <li>ED-Embrasures</li>
    <li>ED-LaserDrill</li>
    <li>ED-PersonalShields</li>
    <li>ED-Shields</li>
    <li>ED-WirelessPower</li>
    <li>EdBPrepareCarefully</li>
    <li>Extended Stoneworking</li>
    <li>GlitterTech</li>
    <li>RoofSupport</li>
    <li>Turret Collection</li>
    <li>Turret Collection Overkill</li>
    <li>Turrets Pack</li>
    <li>NaturalTerrainFlooring</li>
    <li>AstroTec v1.2</li>
    <li>Apparello</li>
    <li>G Corp. FishingPier</li>
    <li>Glassworks</li>
    <li>LessIncidentTrolling</li>
    <li>NewRecipeNurse</li>
    <li>SurgeryExtendedAndBionics</li>
  </activeMods>
</ModsConfigData>

Am I supposed to be getting all that red text (in the image)? Any help would be appreciated, thanks.

[attachment deleted due to age]
#2
Mods / [request] mod for movable walls
December 18, 2014, 02:30:29 AM
I was just thinking of things that would make for a badass defense and I came up with the idea what if you could have a wall that could lower itself into the ground thus becoming passable terrain and then raise itself back into a wall on demand.
#3
Outdated / Re: [MOD] (Alpha 8) Project Armory (v.2.17)
December 18, 2014, 02:22:30 AM
At the time my main dislike for the mod was that so many of the weapons felt the same, so many had either 4X6 damage or 3X8 damage bursts making it fairly pointless having so many names for guns that did exactly the same thing
#4
Outdated / Re: [MOD] (Alpha 8) Project Armory (v.2.17)
December 16, 2014, 08:02:19 PM
I'm trying to find the changelog for this mod but can't seem to find it. I've tried the mod before and wasn't really satisfied with it, I'd like to see what things have changed in it since alpha 6