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Messages - thisbloke

#1
Rikiki,

How dare you teased us with fresh grilled fishes...and not have it available for 1.0?!  :o
#2
Quote from: CH3N9 on July 26, 2018, 02:28:36 PM
Tried played the game without this mods on 1.0...Felt the needs for this mods!

Then its probably a good thing I've never used this mod. I hope it comes  to 1.0 soon though.
#3
Quote from: firefueled on July 25, 2018, 05:58:12 PM
It looks like you downloaded the source code as a zip file.
The zip in the releases url is the compiled version. It only has the About and Assemblies folders, inside the Prospector folder, since all my modifications where to the game logic.
Here is a direct link to the zip https://github.com/firefueled/rimworld_prospector/releases/download/0.0.1/Prospector.zip

Yup, I did. I think that master part should've gave me a clue. (palmfaced, and hangs head in shame)
#4
Forgive my ignorance. I used the link https://github.com/firefueled/rimworld_prospector/releases/; as it stands before anyone can use your mod, you will need to compile it first. You need the following folder structures: About, Assemblies, Defs, etc...
Right now your uncompressed zip looks like this:

[attachment deleted due to age]
#5
We forgive you! Thanks for updating the mod!
#6
In case anyone is still getting errors when activating this mod, you might try this.... For whatever reasons activating Centralized Climate Control was still throwing out gobs of red text errors for me. I suspected that was related to differences in  0Harmony.dll version and was going to ask Jdalt40 (bless his heart for taking on the daunting task of updating it to 1.0--I took a look at the source and yikes!) to include it in the Assemblies folder. But seeing the exchanges of messages on this thread and some people even got it to work, I was forced to rethink. After a bit of trial and errors, time I could be planting crops, or putting up turrets against unwanted visitors like my in-laws, I hit upon the solution. it was so simple!
By deleting the $HugsLibChecker.dll that came with Centralized Climate Control, I got no errors; no red flags. The mod works, and my secret hidden lair for world domination now has indoor heating and cooling! And, yes there are pipes too! Though wireless heating and cooling is kinda cool too.
#7
Quote from: Resurak on July 23, 2018, 09:21:25 AM
Don't know... just tried and i'm not experiencing this at all, my pipes load fine at every reload of the game.
Maybe some other mod conflict, or maybe the pipes atlas isn't configured well (i had to fix those too). Try to post here the startup log dialog

We don't need no stink'n pipes, sir. We are living on the cutting edge out here in the rim. This here is the hot (or cold) new  thang in indoor heating and cooling--wireless heating and cooling! And if you act now we'll even through in a repeater for free!
#8
Quote from: Jdalt40 on July 21, 2018, 03:59:09 AM
Recompiled for 1.0.1970, should be fixed.

No go for me either. I loaded by itself under Core, and then tried it again directly under Hugslib.

[attachment deleted due to age]
#9
Releases / Re: [1.0] Archotech Expanded
July 17, 2018, 02:53:06 PM
I must also be retarded. Because I can't find any download link.