firefox does not protect against malware the security mozilla strives for is that same external monitoring you are referring to.
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#2
General Discussion / Re: Recommended Specs for Playing Rimworld
March 14, 2020, 07:16:35 PM
Windows in general is a security dumpster fire i would avoid Windows, mac OS, Android, and iOS if you are concerned about security i would suggest Tails Linux and TOR browser
#3
General Discussion / Re: Recommended Specs for Playing Rimworld
March 14, 2020, 07:06:38 PM
win10Debloater is not a program it is a script you can run to delete uninstallable microsoft programs you dont use and deactivate cortana which is a resourch hog, it has nothing to do with caching recent data.
I last tried Firefox on Windows about a year ago but when i tested it it used more memory than Chrome and the old Edge, on Linux it used a little less memory than Cromium. There is no one magical browser that has an extrememe performance advantage over the other.
I last tried Firefox on Windows about a year ago but when i tested it it used more memory than Chrome and the old Edge, on Linux it used a little less memory than Cromium. There is no one magical browser that has an extrememe performance advantage over the other.
#4
General Discussion / Re: Recommended Specs for Playing Rimworld
March 13, 2020, 09:42:16 PM
RimWorld about 70-something mods 720mb
Microsoft Edge Chromium 4 tabs 150mb
im using Razer Chroma bloat as well
total usage around 5.7gb
use win10Debloater if you want to free up memory https://github.com/Sycnex/Windows10Debloater
also make sure you disable backround apps you dont use in system settings
Microsoft Edge Chromium 4 tabs 150mb
im using Razer Chroma bloat as well
total usage around 5.7gb
use win10Debloater if you want to free up memory https://github.com/Sycnex/Windows10Debloater
also make sure you disable backround apps you dont use in system settings
#5
General Discussion / Re: Recommended Specs for Playing Rimworld
March 13, 2020, 09:35:06 AM
Actually no your cpu would be the main limiting factor of RimWorld i am sure and the i5-8300H is at least on par maybe a little better than my i7-7700HQ.
if you keep your windows installation lean 8gb ram will not matter, you will get great fps with this setup.
( EDIT: and the 1050 is way overkill for RimWorld my 1050ti doesnt break a sweat running @ 1440p on an external monitor )
if you keep your windows installation lean 8gb ram will not matter, you will get great fps with this setup.
( EDIT: and the 1050 is way overkill for RimWorld my 1050ti doesnt break a sweat running @ 1440p on an external monitor )
#6
General Discussion / Re: Recommended Specs for Playing Rimworld
March 13, 2020, 04:59:55 AM
I have a similar laptop
Acer Aspire vx5-591g
i7-7700HQ
GTX 1050ti
16gb ram
works well is a good experience, better more consistent fps with the 1.1 update too!
play around with using the nvidia graphics vs intel these computers processor and gpu are on the same heatsink, you may get better fps on intel due to thermals.
if you feel comfortable with it you can undervolt your processor as well helps gaming laptops from thermal throttling.
You will never get a guaranteed 60fps, if i push Rimworld it will bring my powerful gaming desktop to its knees.
( EDIT:forgot some things
i installed a 120hz panel in my laptop, playing vanilla rimworld i believe i get over 60fps until my colony gets very large
pro tip turn the fps monitor off and enjoy
)
Acer Aspire vx5-591g
i7-7700HQ
GTX 1050ti
16gb ram
works well is a good experience, better more consistent fps with the 1.1 update too!
play around with using the nvidia graphics vs intel these computers processor and gpu are on the same heatsink, you may get better fps on intel due to thermals.
if you feel comfortable with it you can undervolt your processor as well helps gaming laptops from thermal throttling.
You will never get a guaranteed 60fps, if i push Rimworld it will bring my powerful gaming desktop to its knees.
( EDIT:forgot some things
i installed a 120hz panel in my laptop, playing vanilla rimworld i believe i get over 60fps until my colony gets very large
pro tip turn the fps monitor off and enjoy

#7
Releases / Re: [1.0] Pawn Rules (v0.5): Disallow Foods, Relationships and More
August 10, 2018, 11:25:38 AM
Thx for the update has been working fantastic
#8
Releases / Re: [1.0] Pawn Rules (v0.4): Disallow Foods, Relationships and More
August 07, 2018, 01:14:47 AM
Great mod love it!!!
seems this mod and prepare carefully aren't getting along?
Edit: works fine if I add Pawn Rules into my modlist after starting a game with Prepare Carefully
seems this mod and prepare carefully aren't getting along?
Code Select
Exception filling window for RimWorld.Page_ConfigureStartingPawns: System.NullReferenceException: Object reference not set to an instance of an object
at PawnRules.Data.Global.get_Rules () <IL 0x00005, 0x0000b>
at PawnRules.Data.Global.DeleteRules (Verse.Pawn) <IL 0x00000, 0x0000a>
at PawnRules.Patch.Verse_Pawn_Kill.Postfix (Verse.Pawn) <IL 0x00009, 0x0001b>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <IL 0x0072d, 0x012ab>
at EdB.PrepareCarefully.RelationshipManager.CreateNewTemmporaryPawn (Verse.Gender) <IL 0x0006d, 0x00211>
at EdB.PrepareCarefully.RelationshipManager..ctor (System.Collections.Generic.List`1<Verse.Pawn>,System.Collections.Generic.List`1<EdB.PrepareCarefully.CustomPawn>) <IL 0x000a5, 0x001bd>
at EdB.PrepareCarefully.PrepareCarefully.InitializeRelationshipManager (System.Collections.Generic.List`1<EdB.PrepareCarefully.CustomPawn>) <IL 0x00057, 0x000ef>
at EdB.PrepareCarefully.PrepareCarefully.Initialize () <IL 0x00023, 0x00044>
at EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix (UnityEngine.Rect,RimWorld.Page_ConfigureStartingPawns) <IL 0x0006c, 0x00171>
at (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (object,UnityEngine.Rect) <IL 0x000be, 0x0052b>
at Verse.Window/<WindowOnGUI>c__AnonStorey0.<>m__0 (int) [0x00223] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:206)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
Edit: works fine if I add Pawn Rules into my modlist after starting a game with Prepare Carefully
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