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Messages - icedragon613

#1
Quote from: Thirite on February 28, 2019, 01:10:44 AM
Whoops, I must have mucked up breastfeeding when I added the Feed In Bed job. For now you could simply prioritize Basic over Childcare to make them Breastfeed, until I fix it.

I bumped up Basic to priority 1 in the Work tab with Childcare at priority 2, but my female colonist mother is still default feeding fine meals to the baby. I still have to manually select breastfeeding in order to feed the kid. No worries though, hopefully it'll be fixed in the next update!
#2
Quick question, does anyone know why mothers default to feeding meals to children instead of breastfeeding them? The mother is lactating but whenever the baby cries for food she always defaults to hauling a meal and feeding it to them instead of breastfeeding. Is there a way to set feeding babies to automatically default to breastfeeding?
#3
Quote from: Thirite on February 03, 2019, 11:24:23 PM
Disable Pregnancy for now only disables conception chance. I could certainly make it remove any existing CnP pregnancies, though.

Gotcha thanks. Was wondering if it paused any in progress pregnancies but it's good to know. Maybe it would be good to have disable pregnancy pause pregnancy instead as there are already drugs to terminate any pregnancies or prevent conception.
#4
Quote from: Thirite on February 02, 2019, 06:00:05 PM
New version available: v0.5a
Changelog:
- Added Mod Option to disable pregnancy altogether
- Added "take to crib" job for Childcare workers
- Changed "Feed baby" job to be exclusively breastfeeding; normal feeding is its own job in vanilla
- Fixed breastfeeding bug where babies would need to be "rescued" after breastfeeding
- Reduced "CanBreastfeed" method to only check if pawn is lactating
- Added Kori's patch to stop pirates from spawning with children
- Minor fixes to baby clothes' English title and descriptions

Link is in the OP.

Thanks Thirite! Much appreciated as always. What will happen if impregnation has succeeded but I decide to enable "disable pregnancy"? Does the chance go back to zero or does gestation continue where it left off?
#5
Quote from: Thirite on January 31, 2019, 05:57:32 PM
@icedragon613
Kori and I were chatting about this-- I'm planning to make a "disable pregnancy" option for compatibility reasons. Though if you just don't want married couples to have kids you should either just use contraceptives or sterilize one of them, rather than relying on mod options as a game mechanic.

Great, thanks! That would be really helpful.
#6
Awesome, thank you so much! It is really appreciated!
One small thing though, is it possible to lower the minimum pregnancy chance to say, 1% (0.01)? Right now the range is from 0.1 to 1.0 but 10% still may be too high especially when married pawns sleep together every night. Or if it could range from 0 to 1.0 that would be perfect.
#7
@Thirite, is there an easy way to modify the pregnancy chance in the mod files? I was looking at the Lovin mod file and found a reference to the 33% chance, but even after changing the percentage from 0.33 to 0.01 for example the console in game still says 0.33 chance after every loving interaction. Been scratching my head trying to figure out how to change it for months and the latest 1.0 updates from fellow modders don't have this option either.
#8
Does this 1.0 update from Cheran allow us to set the pregnancy chance? That would be huge and it's something I would really like to see in this mod.
#9
Releases / Re: [1.0] Psychology (2018-10-30)
November 01, 2018, 08:16:46 PM
Hey, loving this mod and I just started using it. I wanted to know if the "attempting hookup" interaction is from Psychology and if it is, how I can lower the chance of it happening between my two colonists? They're both Extremely Romantic and Extremely Pure so it doesn't make sense that they'd be hooking up; they should be becoming lovers first which is what Extremely Romantic should do if I'm not mistaken.
#10
Hey, just wondering if anyone knows how to increase/decrease the chances of pregnancy in the Lovin.cs file in the mod's override folder? I found the part of the code but even after changing 0.33f to 0 the log says the impregnation chance is still 0.33.

// Check the pawn's age to see how likely it is she can carry a fetus
// 25 and below is guaranteed, 50 and above is impossible, 37.5 is 50% chance
float preg_chance = Math.Max (1 - (Math.Max (female.ageTracker.AgeBiologicalYearsFloat - 25, 0) / 25), 0) * 0.33f;

Any help would be really appreciated as I just want to tweak the chance and not use contraceptives in game.