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Messages - Geoblazer5

#1
Amazing! i was a little worried about the ccm mod not being updated anymore but this is awesome! :)
#2
Outdated / Re: [MOD] (Alpha 6) More Biomes v0.95
September 14, 2014, 06:14:02 PM
Quote from: ItchyFlea on September 14, 2014, 05:27:10 PM
Are you using other mods with this? If yes, that may be the issue. A different mod is probably (and for no reason at all) modifying the biome definitions for non-implemented biomes, overriding the changes this one makes to them allowing you to land in them.

Only thing I can suggest is deactivate this mod in-game, redownload it, then reactivate it in-game.
Thxs but do you have any idea which mods might be interfering? i have most of the bigger mods ex. clutter, project armoury, rimrats, alpha muffalo, etc.
#3
Outdated / Re: [MOD] (Alpha 6) More Biomes v0.95
September 14, 2014, 04:39:44 PM
Quote from: ItchyFlea on September 13, 2014, 09:57:36 PM
Quote from: Geoblazer5 on September 13, 2014, 09:23:28 PM
Hi this mod looks great but when i start a new colony it still says biome not implemented on boreal forest and tundra. help?
Did you activate the mod via the mod menu?
Yeah i activated it.
#4
Outdated / Re: [MOD] (Alpha 6) More Biomes v0.95
September 13, 2014, 09:23:28 PM
Hi this mod looks great but when i start a new colony it still says biome not implemented on boreal forest and tundra. help?
#5
This mod has an issue where if used with the A5 version of the K9 mod it won't start a map, do you think you could fix this?
#6
Quote from: captainradish on August 09, 2014, 09:19:56 PM
Be advised that this mod does NOT work with the colonist creation mod. It interferes with the creation somehow and won't allow you to start the map.
Yeah I noticed this as well.
#7
So this is technically the alpha 5 version of the k9 mod?
#9
Quick question, does this replace the clay mod or do I still need it?
#10
Outdated / Re: [MOD] (Alpha 5) The Clay Mod v0.1
July 21, 2014, 10:37:15 PM
If a terraformer makes water in game, could it technically be used to make a lake, pond, or coast?
#11
Also, I noticed that your Rimzard mod included kebabs, is this already in the modpack?
#12
Mods / Re: [Request]Sex And babys
July 21, 2014, 07:57:04 PM
What i'm wondering is why everyone keeps talking about what's right and what wrong and why they don't want this because this is a mod and it's your choice to download it or not.
#13
I have a suggestion for if you could include an updated version of Project K9 by pidggit into this modpack as it seems that it will not be updated to Alpha 5 by the original creator. Hope you consider this! ;D

Link to mod page:
http://ludeon.com/forums/index.php?topic=3593.0
#14
This must be one of the best modpacks around. Good job!  ;D
#15
Quote from: ItchyFlea on July 16, 2014, 05:02:43 PM
Quote from: Geoblazer5 on July 16, 2014, 03:04:10 PM
So I unactivated every single mod except this one, core, and the colonist creation mod and now I never get a snow or coast map.
The most likely problem is that the game decided that it'll load CCM after loading this.

Deactivate the version of this that is compatible with CCM, leave the mods menu, re-enter it and reactivate this mod. That will ensure that it overrides the map generator from CCM.
Thxs but it's back to the old problem where the screen turns blue and black whenever i get a map with snow or coast in it.