I did a bit of testing to find the exact requirements to remove the cramped environment moodlet(too much sims 3 for me lol) from the colonists and this is what I've come up with...
first off, the head of the bed(where the pillow is) can't be touching 2 walls at once regardless of the size of the room. In the picture this refers to the red squares.
I've also come to the conclusion that 27 squares in a non odd shaped room is the bare minimum. so a 5x5 with 2 randoms squares added anywhere, or a 6x4 with 3 random squares attached anywhere such as in the picture.
Also referring to the picture, a 7x3 is too odd of a size for the colonists, as well as a 8x2.
If anyone else has done some testing and found other information regarding this subject, I'm interested to know
EDIT: OK so i did some more testing involving adding items to the room. IE: plants and lights.
while looking into this, I've discovered that each colonist seems to be able to see 2 squares in front of them-this is for deciding if the room is pleasant or beautiful. it seems that if they can see 1 plant, the room is seen as pleasant, if they see 2 plants it is seen as very pleasant, and 3+ make it beautiful. All of this was tested with carpet in the room.
Now, back to the bare minimum to create a non-cramped room, with a beautiful view.
my conclusion is that each room requires 27 free squares in order to deter the cramped environment moodlet from the colonists. beds, lights and any chairs do not count as taking up a square so you can place as many as you want in a room. However plants seem to count as 1 square, so in order to get those 3 plants in there as well, with the 27 free squares, we need 30. IE: 6x5 room.
Im still testing out the bed positions, but so far just the corners make it cramped.
TL;DR
colonists see 2 squares in front of them when deciding the rooms beauty.(props to RH for bringing this to my attention)
6x5 room, 3 plants, 1 light, 1 bed, carpet = no negatives for the colonist.
This is just from my testing, its not definitive but so far it seems to be the bare minimum to achieve no cramped environment as well as beautiful environment.
[attachment deleted by admin: too old]
first off, the head of the bed(where the pillow is) can't be touching 2 walls at once regardless of the size of the room. In the picture this refers to the red squares.
I've also come to the conclusion that 27 squares in a non odd shaped room is the bare minimum. so a 5x5 with 2 randoms squares added anywhere, or a 6x4 with 3 random squares attached anywhere such as in the picture.
Also referring to the picture, a 7x3 is too odd of a size for the colonists, as well as a 8x2.
If anyone else has done some testing and found other information regarding this subject, I'm interested to know

EDIT: OK so i did some more testing involving adding items to the room. IE: plants and lights.
while looking into this, I've discovered that each colonist seems to be able to see 2 squares in front of them-this is for deciding if the room is pleasant or beautiful. it seems that if they can see 1 plant, the room is seen as pleasant, if they see 2 plants it is seen as very pleasant, and 3+ make it beautiful. All of this was tested with carpet in the room.
Now, back to the bare minimum to create a non-cramped room, with a beautiful view.
my conclusion is that each room requires 27 free squares in order to deter the cramped environment moodlet from the colonists. beds, lights and any chairs do not count as taking up a square so you can place as many as you want in a room. However plants seem to count as 1 square, so in order to get those 3 plants in there as well, with the 27 free squares, we need 30. IE: 6x5 room.
Im still testing out the bed positions, but so far just the corners make it cramped.
TL;DR
colonists see 2 squares in front of them when deciding the rooms beauty.(props to RH for bringing this to my attention)
6x5 room, 3 plants, 1 light, 1 bed, carpet = no negatives for the colonist.
This is just from my testing, its not definitive but so far it seems to be the bare minimum to achieve no cramped environment as well as beautiful environment.
[attachment deleted by admin: too old]