zgrssd, your points are spot-on. Specifically regarding ideological/role clothing. The only clothing I pick anymore is a button-down shirt for everyone, with no clothing assigned to any of the roles. This is because a button-down shirt doesn't interfere with any armor being worn, and in fact is a source of more armor late-game.
Regarding rituals, I assign four of my six ritual slots to the "burn effigy" ritual, and have a different reward for each of the four burns. That way if I need a new colonist, I can just whip out a burn ritual and get one. Or find a ruins, get psyfocus recharge, gain reputation, etc.
I agree that fixed-date rituals need a bigger bonus, like you suggest. But in addition, I think that the ability to pick a specific bonus for each ritual should be removed, and instead there should be a randomly-chosen reward given.
Also broken is the ability to take a free +50% research speed bonus with the Transhumanist ideology. This is a no-brainer to take. Why would anyone not take it every run?
It seems like Ideology was never intended to be balanced in the first place. It's just a random spattering of traits that are either overpowered or terrible, that you pick to make the game either intentionally harder or easier.
It almost seems like balance was never a goal of Ideology.
Regarding rituals, I assign four of my six ritual slots to the "burn effigy" ritual, and have a different reward for each of the four burns. That way if I need a new colonist, I can just whip out a burn ritual and get one. Or find a ruins, get psyfocus recharge, gain reputation, etc.
I agree that fixed-date rituals need a bigger bonus, like you suggest. But in addition, I think that the ability to pick a specific bonus for each ritual should be removed, and instead there should be a randomly-chosen reward given.
Also broken is the ability to take a free +50% research speed bonus with the Transhumanist ideology. This is a no-brainer to take. Why would anyone not take it every run?
It seems like Ideology was never intended to be balanced in the first place. It's just a random spattering of traits that are either overpowered or terrible, that you pick to make the game either intentionally harder or easier.
It almost seems like balance was never a goal of Ideology.