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Messages - MagicalFungi

#1
Releases / Re: [1.0] A RimWorld of Magic
March 26, 2020, 10:26:23 AM
ok, I finally found my issue lol. went through all my mods to see which was causing the issue and apparently i had an outdated/broken/corrupted Megafauna mod that was causing all the issues. updated it and everything is working fine, Jecstools and Magic included. FeelsMagicMan
#2
Releases / Re: [1.1] Children and Pregnancy - v1.0.0
March 24, 2020, 01:20:54 AM
i appear to be having issues with my core mods or something. jecstools in particular, possibly harmony too... will test again after i fix the issue
#3
Releases / Re: [1.1] Children and Pregnancy - v1.0.0
March 22, 2020, 11:50:13 PM
added this to an ongoing modded save and had a weird bug while trying to capture fallen enemies with the ui that made it impossible. the popup window for tasks (ie:capture some guy) flashes repeatedly and doesnt work. the window is also slightly offset. when i removed the mod it went back to normal.

hope that helps, GL with the mod. <3
#4
Releases / Re: [1.0] A RimWorld of Magic
March 11, 2020, 03:23:47 PM
tried installing this (and the proper prerequisites of course) and could not get it to generate a new world for a new colony.... when added to a colony after generation those colonists disappeared. Not sure whats going on. ive got the newest versions of everything. anybody know why this is happening?
#5
Releases / Re: [1.0] A RimWorld of Magic
July 12, 2018, 03:33:54 PM
No I had 3 Necromancers, and probably not 30 undead... exactly.... but i did have quite a few. I didn't realize there was a limit already, or maybe i forgot. It was a couple months ago.

@henk  lol, yeah. the thought crossed my mind. Especially with my labyrinth of walls, embrasures, traps and viscous animals.... and of course the hoard of riches kept within.
#6
Releases / Re: [1.0] A RimWorld of Magic
July 12, 2018, 11:34:02 AM
So what i like to do with necromancers and their undead minions is seperate them from the general population. After i had a large colony in A18 i restricted them to outside the base (and my colonists restricted to inside) with one small room for haulers to overlap inside the base and for the zombies to do basic crafting. The hoard of undead guarded our walls from all dangers, providing if nothing else a distraction to get my colonists an advantage. More importantly though, they did all our exterior hauling, mining, hunting, etc. and only rarely would disturb a colonist. Honestly i thought the necromancer was overpowered... i had like 30 undead at one time and nothing could get into my base unless they dropped in from space. Maybe there should be an undead limit per pawn, like the summoner's minions.
#7
Releases / Re: [1.0] A RimWorld of Magic
July 10, 2018, 11:44:58 AM
well, i'm still not entirely sure what was wrong.... i'm still getting some missing ref errors having to do with shooting accuracy, but I got it working. I replaced all the mods again, but used the Jecstools from his patreon instead of the github one (which i think may have been the issue, even though the github one says its the 1.0 release -_-), deleted the %appdata%, reinstalled rimworld..... and now they have their ability buttons back. Thanks again for the help.
#8
Releases / Re: [1.0] A RimWorld of Magic
July 10, 2018, 11:04:37 AM
 I appreciate the tips, but i'm not new to rimworld modding. This is like my 5th time replacing the files and checking for new versions. I got the newest versions from github for both hugslib and jecstools.... both claim to be the newest update. If you guys have it working, i'd love to have the links to the versions you are using. This has been very frustrating, i've never had this much issue with rimworld mods before... thanks for the help guys. :)
#9
Releases / Re: [1.0] A RimWorld of Magic
July 10, 2018, 02:21:55 AM
idk what im doing wrong, never had issues like this before with this mod... or any mod really...
I've updated everything again, though they were already the most recent versions, and i'm still having the same issue.
this is the error that pops up when i select a pawn with an ability :
System.MissingMethodException: Method not found: 'Verse.ProjectileProperties.GetDamageAmount'.
#10
Releases / Re: [1.0] A RimWorld of Magic
July 08, 2018, 10:51:04 PM
So, idk if its jecstools and hugslib fighting it out, but any pawn i have with an ability is missing its action buttons. No boxes to use magic or even order them to do anything... anyone else having this issue? or know a fix?
#11
so then your response is to be a even more condescending dick? how is that helping anyone? Take some of your own medicine and don't be such a hypocrite.
#12
Completely agree with KoalaB. Don't come here and bash the mod, you don't like it then fuk off. We are here to support the modders and all they do for us. How ungrateful children can be....

Getting randomly bit by roaming zombies is part of the risk added by this mod, don't want them getting bit? Manage your colony better. This isn't a mod to make the game easier ya know.

Keep up the good work Justin, those of us not completely up our own ass are eagerly awaiting the release of this much beloved mod. :)

user was warned for this post
#13
I don't want to add to the nagging by any means, but man i miss killin' zombies :) Fingers crossed for a release soon, and Thank you for your modding efforts.