Quote from: antstar on May 08, 2019, 04:24:46 PMSounds to me like everything is functioning correctly. Also, if a group of visitors isn't to your liking, you know you can send them away as early as the moment they arrive, yes?
Well, I got -10 from Chief angered and +13 when she left the map healthy. But I guess point is when a visitor comes to town jonesing for some crack, loses it, stabs an animal... The chief should have been apologising to me
We melted her knife and confiscated her drugs, though
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#1
Releases / Re: [1.0.16] Hospitality (updated 07.05.2019)
May 24, 2019, 11:48:43 AM #2
Releases / Re: [1.0] PowerSwitch (1.0.0 / 17.10.2018)
May 22, 2019, 10:03:38 PMQuote from: Haplo on May 22, 2019, 04:12:39 PMWould the solution not be to set isEdifice to false in defs?
Currently the wallswitch is not possible.
I just can't figure out what I do wrong in the xml-patch-configuration to still have the walls deconstructed when the switch is built.
Hope I understand your message correctly. It sounds as though you want the construction of the switch to not affect the wall. Is this accurate?
#3
Releases / Re: [1.0] Support Beams - v1.2
May 03, 2019, 02:00:08 PMQuote from: LiteEmUp on May 03, 2019, 01:55:09 AMNo bugs that I am aware of. This mod simply adds a new object that behaves similarly to a wall. If there were to be incompatibility, then it would likely involve the use of "Custom8" for the "linkFlag". What this means is that any other mod that assigns an object to "Custom8" will chain to a support beam when placed adjacent to one.
so any known incompatibilities or bugs??
Quote from: LiteEmUp on May 03, 2019, 01:55:09 AMBased on a cursory overview of the mod you've referenced, it would appear that we use the exact same method.
im wondering if this mod is compatible also with roof support??
both do the same function, but in a different method....
Just downloaded it to be sure, and I can confirm that we use the same method. There are, however, minor differences, but nothing significant. That said, your interest is greatly appreciated. Should you have further questions or concerns, please feel free to voice them. Thank you.
#4
Releases / Re: [1.0] Support Beams - v1.2
April 29, 2019, 11:22:07 AMQuote from: LiteEmUp on April 29, 2019, 03:17:42 AMIf people wish to find this mod, they can search specifically for it. I appreciate the suggestion, however. Thank you.
you should create a thread on the release section with this info
Quote from: LiteEmUp on April 29, 2019, 03:17:42 AMI've addressed this question previously, but I shall do so again. I have no intention of releasing this mod on Steam. That said, if someone else wants to do so, they are fully permitted.
also steam version pls
#5
Releases / [1.0] Support Beams - v1.2
April 29, 2019, 12:19:39 AM
This mod has now been updated. Please notify me if there are any issues. Thank you.
#6
Releases / Re: [A17] Support Beams - v1.2
June 17, 2018, 02:51:51 PMQuote from: Nekocatz on March 24, 2018, 01:41:20 PM
Are you fine if I upload this for everyone else?
You have my consent. On that note, I won't likely continue supporting this mod due to personal circumstances. My apologies for not having taken any actions regarding this mod. Anyone who wishes to utilize the contents of this mod and publish alterations has my permission. I hope you will manage to do far more than I have with it. Thank you.
#7
Releases / Re: [A17] Support Beams - v1.2
November 20, 2017, 07:57:48 PMQuote from: Sefiriot on November 20, 2017, 01:15:10 PM
Heya, will there be an update for B18? Or is this usable just by changing the target version number? Thanks!
To answer your first question, no there will not be an update. Circumstances currently prevent me from using a computer. I will strive to update (and potentially improve) this mod when and if my situation allows. As for your second question, I'm unsure if this mod will work on the new version of the game as I've not seen the new version yet. I thank you for your interest and hope to get back to you with good news at some point.
#8
Releases / Re: [A17] Support Beams - v1.2
July 04, 2017, 06:14:09 AMQuote from: admiralKew on July 02, 2017, 10:26:08 PM
The stone-looking bridge near the top in that mod's preview picture can indeed hold up a wall.
That mod has a dll they coded, which is where that functionality likely comes from. My mod only uses Defs, which can be modified with a text editor. If I knew C++ or a similar language, then I'd be able to do something more complicated. Unfortunately, my coding knowledge is limited to Lua.
#9
Releases / Re: [A17] Support Beams - v1.2
July 02, 2017, 07:04:35 PMQuote from: Lerin on June 29, 2017, 01:10:53 AM
Look at the bridges, it may be helpful
Floors can't be compared to walls. With a wall, it must be able to hold up a roof, unlike floors. In order to hold up a roof, a wall must have isEdifice set to true. If isEdifice is set to false, it could be placed anywhere (even on water). However, doing so causes the wall to fail to hold up a roof (which is really bad). Floors have it easy, in my opinion.
#10
Releases / Re: [A17] Support Beams - v1.1
June 27, 2017, 07:02:11 PMQuote from: Lerin on June 27, 2017, 01:49:30 PM
Cant build support beam over the river
That functionality is beyond my ability. My apologies.
#11
Releases / Re: [A17] Support Beams
June 27, 2017, 08:16:44 AMQuote from: dreamtourist on June 27, 2017, 05:14:22 AM
Doesn't work for me.
Updated the mod. Should work properly in all respects now. Unfortunately, constructables can no longer exist beneath them. However, you can still move pawns through them, store items below them, and grow plants under them. Thank you for your feedback and I apologise for the inconvenience.
#12
Releases / Re: [A17] Support Beams
June 27, 2017, 03:37:01 AMQuote from: Lerin on June 27, 2017, 02:00:32 AM
But dont work for me, pawns won't build roofs
Did some tests and figured out that having isEdifice turned off is the cause, but it's necessary for the function of being able to have things built under it. You'll have to rely on building a wall where you need a roof created, then add in the support beams to replace the wall. Wish I knew enough to be able to fix the issue.
#13
Releases / Re: [A17] Support Beams
June 27, 2017, 01:44:17 AMQuote from: SURU on June 27, 2017, 01:41:04 AM
Steam maybe?
Unfortunately, I'm far too lazy for that. My apologies.
#14
Releases / [1.0] Support Beams - v1.2
June 27, 2017, 12:09:19 AM
Description:
- A support beam. Functions like a wall — doesn't get in your way. Made with metal, wood, or stone.
Download on Google Drive:
- Release 1.0 - https://drive.google.com/open?id=11ek4RrvwULTYhBww6ggpf8LnDnghyZzN
- Release A17 - https://drive.google.com/open?id=0BzKf6kPtQoeYSW11Nld1c1Bpcjg
Problems:
- Does not allow constructables beneath itself.
Changelog:
- Version 1.2
-Minor change to allow support beams to be placed on walls to automatically designate their replacement. - Version 1.1
-Fixed issue with support beams not serving their one purpose in life (supporting a roof).
-Fixed issue with support beams not recognizing proper roof construction protocol. - Version 1.0
-Initial release.
License:

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