Poison ship drops only a power cell. Psychic ship drops both a power cell and AI core.
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#1
Outdated / Re: [A16] Skullywags Power mods - PowerCell, MiniSolars, StuffedPower
May 13, 2017, 12:56:23 AM #2
Outdated / Re: [A16] Skullywags Power mods - PowerCell, MiniSolars, StuffedPower
April 20, 2017, 07:54:29 AM
Necro'ing this post because the Mechanoid Power Cell mod is one of my favorite and I'm hoping it gets updated for new versions going forward (dunno why it wouldn't, but still...).
I cheer whenever a ship part event happens because of this mod.
I cheer whenever a ship part event happens because of this mod.
#3
Outdated / Re: [A11b] Superior Crafting: Kobayashi Maru! v0712
August 07, 2015, 12:50:01 AM
Not sure if this is intended or not (and I'm not reading through 73 pages to find out if it's been brought up before, so if it has, someone please enlighten me), but I've had to keep re-issuing orders for pawns to operate turrets over and over and over again if they so much as take a hit.
Pawns don't stop shooting with equipped ranged weapons, so it makes no sense for them to stop operating a turret without actually being knocked out.
Pawns don't stop shooting with equipped ranged weapons, so it makes no sense for them to stop operating a turret without actually being knocked out.
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