Quote from: Tynan on July 12, 2018, 08:26:58 AM
That's a terrible way to play, btw. The game is designed for loss and recovery, you're totally neutering it.
I'm gonna redesign how permadeath is presented. Maybe on by default.
I'd like to push back against this a little.
I've been playing since A12, and have reloaded every time a pawn dies. It's how I play the game, and removing the ability would really dampen my enthusiasm. (I know you're not saying you'd make permadeath only, but...)
Basically, I enjoy Rimworld as a colony simulator. I usually play with 4-6 pawn colonies, lasting years and growing greatly attached to my few lonely friends in the wilderness. When they enter a relationship, it makes me very happy. When someone gets a disease, I sit on the edge of my seat. It's a story simulator, but it's one that doesn't contain death. The interest is in colony building and crisis management, relationships, wandering the world, etc.
Generally I'll mod in an "easy" raid level and an "extreme" everything else difficulty. I like higher difficulties because of the mood penalties, price reductions and lower crop yields, but am not interested in the combat mechanics beyond a very limited level.
Just wanted to add a perspective. I tend to quickly lose interest in games that ask me to invest emotionally in the characters and then force losses on me. Thanks for an amazing game, I love playing it in this terrible save-scumming way, and I very much look forward to 1.0 reaching a non-Steam audience (me).