Heya Vindar, thanks a ton for making and updating this mod. Its pretty much required for me to have a proper play through now. 
If its helpful to let you know, I am getting an error whenever the hostile warband faction tries to raid my settlement. (I've got a small bundle of other mods, so they may be interacting is a bad way).
Edit! I tried this with no mods loaded at all and i get the same error...
Theoretically you could duplicate this by just spawning a 35pt raid with the warband faction.
Below is the error:
Faction Murderer's Rock of def MedTimes_Faction_Warband has no usable PawnGroupMakers for parms tile=50360, inhabitants=False, points=42.525, faction=Murderer's Rock, traderKind=, generateFightersOnly=False, raidStrategy=ImmediateAttack, forceOneIncap=True
Verse.Log:Error(String)
RimWorld.<GeneratePawns>c__IteratorC9:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
RimWorld.IncidentWorker_Raid:TryExecute(IncidentParms)
RimWorld.IncidentWorker_RaidEnemy:TryExecute(IncidentParms)
RimWorld.Storyteller:TryFire(FiringIncident)
RimWorld.IncidentQueue:IncidentQueueTick()
RimWorld.Storyteller:StorytellerTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()

If its helpful to let you know, I am getting an error whenever the hostile warband faction tries to raid my settlement. (I've got a small bundle of other mods, so they may be interacting is a bad way).
Edit! I tried this with no mods loaded at all and i get the same error...
Theoretically you could duplicate this by just spawning a 35pt raid with the warband faction.
Below is the error:
Faction Murderer's Rock of def MedTimes_Faction_Warband has no usable PawnGroupMakers for parms tile=50360, inhabitants=False, points=42.525, faction=Murderer's Rock, traderKind=, generateFightersOnly=False, raidStrategy=ImmediateAttack, forceOneIncap=True
Verse.Log:Error(String)
RimWorld.<GeneratePawns>c__IteratorC9:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
RimWorld.IncidentWorker_Raid:TryExecute(IncidentParms)
RimWorld.IncidentWorker_RaidEnemy:TryExecute(IncidentParms)
RimWorld.Storyteller:TryFire(FiringIncident)
RimWorld.IncidentQueue:IncidentQueueTick()
RimWorld.Storyteller:StorytellerTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()