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Messages - ddblue0

#1
Scene #1
I had my last two surviving colonists, slowly freezing/starving to death, take turns fainting and feeding each other the raw corpses of other deceased colonists.

I thought they were dead for sure, but this behavior bought them a few extra minutes of life.

It was actually kind of sweet.

Scene #2 (same game as above)
I had one colonist slam the frozen corpse of another colonist down onto the dining table in the main chow hall, take 2 bites out of him (20% of body missing after, so they were pretty big bites), and then immediately head outside to build a snowman.
#2
Ideas / Re: Some ideas on improving coastal maps.
December 25, 2016, 11:45:46 PM
I just came here to bump anything that encourages swimming or additional mechanics for beaches. I always play beaches, but I'm getting jealous of all the fun mountain base people seem to be having.
#3
Ideas / Re: Self Care
December 25, 2016, 09:26:19 PM
 This one makes a lot of sense. +1 from me as well.
#4
Stories / Re: i am in tears
September 22, 2016, 12:29:33 AM
You couldn't save him? :(
#5
Stories / Re: Couple crash lands on a RimWorld
September 22, 2016, 12:18:10 AM
The raiders advance toward the colony and open fire.

The first shot fired catches Sheriff Staso in the head, and he falls to the ground.

The groups exchange fire with injuries on both sides.

After a long and grueling firefight, the colonists triumph, and the raiders attempt to retreat.

DDblue0 makes a decision to fire upon the retreating raiders, ordering the others to do the same. Just as the last raider moves out of firing range, Blimp, a husky that has been with the colony since the beginning, runs ahead and takes him down.

2 of the raiders were killed in battle, and 2 more were left alive but incapacitated.

Due to the lack of food and medical supplies, the decision is made to put a permanent end to the raiders.
Their bodies are searched, but they are carrying no food, likely the reason they attacked the settlement in the first place.

After much deliberation, DDblue0 orders Kuniko and Mine to butcher the bodies and process them into meat.

Experiencing all but a complete and total mental breakdown, Kuniko does as she is told, and the colonists consume what is left of the raiders in disgust.
#6
Stories / Re: Couple crash lands on a RimWorld
September 14, 2016, 04:19:10 AM
Staso and Barbara search for animals to hunt, but there are none to be found.
The colonists are unsure of how to proceed, and ration what little food they have left.
All unprocessed meats and vegetables are made into pemmican (researched by Barbara), in hopes that they can be made to last for as long as possible.

It is during this moment of weakness that the colony is attacked by a band of highly skilled raiders.

Barbara spots them first, and so Staso, Barbara and Ddblue0 take positions behind the sandbags under the cover of trees, while the other colonists prepare the hospital for the worst.

The raiders' onslaught begins.
#7
Stories / Re: Couple crash lands on a RimWorld
September 12, 2016, 09:18:01 PM
Fortunately, it turns out Betty's wounds are not serious, and she becomes a productive member of the colony in a matter of days.

A few more (thankfully) uneventful days pass when suddenly Staso and Kuniko are both infected with a mechanite virus. The virus is not known to be fatal and even heightens some of their senses, but takes a toll on their bodies as it does so, causing them chronic pain and exhaustion.

A decision is made, and the colony plants a smokeleaf crop - for use only when a colonist is suffering from chronic pain. All other use is prohibited.
Staso and Kuniko make use of this new policy.

One day Staso and Kuniko decide to get married, and the entire colony attends and celebrates.
Meanwhile, a romance between ddblue0 and another colonist, Mine, also starts to bloom.

When the day of their wedding finally rolls around and the colonists have all gathered for the ceremony, ddblue0 is physically attacked by Mari in the middle of the ceremony, for reasons only known to them.

The wedding is called off, and ddblue0 and Mine are left to process what's happened and work on their relationship. The wedding is not rescheduled.

It is around this time that a cold snap strikes, killing all crops in the colony, despite their having been mere days away from harvest.

With their crops suddenly destroyed and food supplies running low, the colonists prepare for the worst.
#8
General Discussion / Re: Colony Names?
September 12, 2016, 05:25:23 AM
D-Town
Santa Maria

So far.
Add #'s to D-Town and use it as many times as necessary!
#9
Stories / Couple crash lands on a RimWorld
September 12, 2016, 05:07:06 AM
Part 1, as this game is ongoing:

DDblue0 and Kuniko crashland on a Rimworld and form a crude colony to survive.

They let anyone join their new colony, and their reputation for accepting stragglers becomes widespread among the people of the Rimworld.

The first person to join their colony is Staso.
He is made the town sheriff and lead hunter because of his strict-but-fair attitude and skill with a firearm. He still brings DDblue0 along on hunting trips, and is kind enough to give him pointers when he can.

One day, a spaceship crash lands a few miles away.

In an odd twist of fate, the lone survivor of the crash turns out to be Staso's mother, Barbara, who is badly injured.

Staso carries her back to the colony where Kuniko rushes to treat her wounds.
She eventually pulls through and decides to stay with her son at the colony.
Once it became known that she was every bit the talented shooter her son was, she was immediately made co-sheriff and hunter.

-

Barbara was happy to be a member of the colony, but still worried about her daughter (Staso's half-sister) Betty, who was still missing after the crash.

The trauma of crash landing paired with the worry she felt for her daughter made it very difficult for Barbara to sleep at night. As a result, she would often stay awake until sunrise while the other colonists slept.

Eventually, she started volunteering for the night watch every night.

On quiet nights she was known to pick up colony research, though she didn't have the natural talent for it some of the others did.

Eventually, she even took up whittling and later, sculpting to pass the time.

A few more days go by when there is another crash landing.
This time it's an escape pod.

Colonists are dispatched to search for survivors, and they find a young girl.
She is brought to the hospital and treated immediately, but Barbara is both relieved and horrified to find that the lone survivor is indeed her daughter Betty.

--To be continued!--
#10
General Discussion / Re: Smelting vs Mining?
September 12, 2016, 01:28:51 AM
Quote from: MikeLemmer on September 11, 2016, 01:43:02 PM
Smelting takes longer and produces less steel than mining, but it's good for when you start running out of steel veins (or if you just need to get rid of some scrap).

This is how I discovered it. Out of necessity when I mined almost all the steel off of my large map.
#11
Stories / Re: Pets: murder dominos
September 05, 2016, 01:18:11 AM
Sounds rough, but also hilarious. :D
#12
Stories / Re: The death of Hell's Embargo
September 05, 2016, 01:13:58 AM
I bet that firefight was awesome to behold!

#13
General Discussion / Re: Burn Squirrel!
September 02, 2016, 05:51:01 AM
I don't think I have ever seen that :D
I didn't know it was possible!
#14
Off-Topic / Re: Yet Another Children Topic
September 02, 2016, 05:24:38 AM
Finding the balance between something that allows us to suspend disbelief and making it viable (and fun) in game would be tricky, but not impossible.

If fun is the top priority, then we might be best served by starting with the question, "How long feels right?", or "How long do I feel I should have to play in real time to raise a pawn from a baby dot into a contributing member of the colony?"

That answer is gonna vary from person to person (take a survey?), but for me it's something like 15 real-life hours (3 hours of gameplay a day for about a week).

You could achieve this by tweaking the amount of time it takes to age/mature, and instead of 15 maybe make adult age 12 or something so that they become contributing members of the colony sooner.
#15
Ideas / Re: Visitors and Traders why not helping ?
September 02, 2016, 05:11:41 AM
While enjoyable, I find the game quite difficult at times so I am on the side of adding the possibility of traders helping out occasionally. It's a rare opportunity to make part of the game a tiny bit easier.

I don't even have a strong opinion on what the conditions should be - if you guys like factions being the basis for traders deciding whether or not to help, that's fine by me. I would also be fine with it being completely random (like a 1 in 10 chance), as long as it's implemented! :D