I appreciate your point of view. Neutroamine does have many uses and once you make something with it, you can't make it into anything else. The part that I don't like is that it requires research to even make Penoxycycline and that Penoxycycline is more inherently useful in warmer parts of the world, than Neutroamine by itself sitting on a shelf. Usually, a finished product is more expensive to buy than the raw materials to make it, but I can also see why Neutroamine could be more expensive. I hope that some day Rimworld will have a supply & demand economic system.
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General Discussion / Re: Penoxycycline &/or Neutroamine Adjustments
February 20, 2017, 07:55:36 PM #2
General Discussion / Penoxycycline &/or Neutroamine Adjustments
February 20, 2017, 05:52:57 PM
Currently it sells for $32, but the only way to acquire the materials is through a trader, which costs $35.25. I would like to suggest the ability to make Neutroamine, the sell price of Penoxycycline go up, the price of Neutroamine go down. This would better reflect the labor cost of making the medicine, which would be very useful for a good portion of the Rimworld. This would open the drug up to be profitable to make.
#3
General Discussion / Re: Should Ludeon release Alpha 17 as refinements, or wait for new content too?
February 19, 2017, 06:48:31 PM
I voted for waiting to take longer and that is strongly based on the fact of this quote from Tynan:
"The advantages of releasing refinements only is that you get all those refinements faster.
The disadvantage is that it'll break mod compatibility, and the release itself will consume some developer time, slowing long-term progress slightly."
I am looking at the end of development of the game and the finished product. I would prefer to wait for a bigger update if it will help the game get finished sooner and with less interruptions. Mods shouldn't affect the time table on when the game updates are released. Mods are important to people and provide extra gameplay or refinement, etc., but they are built on top of the base game and shouldn't impede its progress. When a new update releases, Rimworld doesn't allow you to play an older saved game with the newer version. That would hit mod users twice if they want to play their modded game in the newer version, which would make them even less likely to play a new game right after an update(Once by mods breaking and once by the save game not being usable in the new release).
"The advantages of releasing refinements only is that you get all those refinements faster.
The disadvantage is that it'll break mod compatibility, and the release itself will consume some developer time, slowing long-term progress slightly."
I am looking at the end of development of the game and the finished product. I would prefer to wait for a bigger update if it will help the game get finished sooner and with less interruptions. Mods shouldn't affect the time table on when the game updates are released. Mods are important to people and provide extra gameplay or refinement, etc., but they are built on top of the base game and shouldn't impede its progress. When a new update releases, Rimworld doesn't allow you to play an older saved game with the newer version. That would hit mod users twice if they want to play their modded game in the newer version, which would make them even less likely to play a new game right after an update(Once by mods breaking and once by the save game not being usable in the new release).
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