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Messages - Orch

#1
The issue with not having turrets is that its extremely difficult to get research for blasting charges up quick enough, and for Cassandra Classic and Kassandra, the difficulty ramps up quite quickly that you can't get good weapons quickly, nor do you have lots of people ready to kill enemy raiders.

I wouldn't advocate a complete removal of turrets, but they need to remain to give you a good chance early game.
#2
I built in the middle of a clearing right off the bat because there was a geothermal vent right next to my landing point and I hate solar power. I built my buildings compacted and when the raiders finally came (about 15 of them) I had a line of sandbags with three turrets, and about 6 people. I only lost one person. They didn't grenade my turrets either for some reason. Also, I was playing on Randy Random.

In my opinion,building in the open is viable, and also quicker.
#3
General Discussion / Re: Check your email
November 04, 2013, 03:10:12 PM
Based developer.
#4
I think that a system similar to Dwarf Fortress would be cool, where you can use ores and resources to craft items which can then be traded on for anything important. Higher levels of crafting could mean better quality items to be traded for more items