Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - diner

#1
Quote from: jsokolic on November 03, 2019, 04:16:43 AM
So far it works like a charm, tested with some 200+ mods, and even with CE.

Quote from: Kirby23590 on October 30, 2019, 02:13:06 AM
Cool!
I gotta do some testing as well with 30+ mods to see any incompatibilities, or keep an look for any red errors and report back to you as well.

Thanks!

Awesome, thanks for the feedback.
#2
Quote from: MaximalSchaden on October 30, 2019, 10:01:26 AM
Does Anyone see the problem with this Code??
---------------------------------------------------------------------------------------------------------------------------------------------------------
<?xml version="1.0" encoding="utf-8" ?>
  <Defs>
    ....
  </defs>
   

Yes, your defs tag at the end of your XML must be </Defs>

XML is case sensitive and you must match casing on all opening and closing tags.

A handy free utility for XML is XML Notepad ... https://github.com/microsoft/xmlnotepad



#3
Quote from: jsokolic on October 17, 2019, 05:46:14 PM
Been trying to find a mod that does just this, but there is none out there
at least not for 1.0, would be really appreciated if author or somone who
has knowledge to make update for it to 1.0

I've updated BrokenValkyrie's mod, Hide Crypto Pawn, to work with version 1.0

I didn't encounter any issues with the basic testing I did. That said, let me know if you run into any issues.

Download zip files from...
https://github.com/duhranged/HideCryptoSleep/blob/master/HideCryptoSleep.zip

I don't have any plans to post this to my steam profile, you will need to use the github download link.
#4
Quote from: Ivenend on October 11, 2019, 11:57:46 PM
No, I know these mod and they're not what I need.

The topic is about showing weapons on the actual pawn rather than on the colonist bar.

Wouldn't this affect the pawns ability to do tasks? May be it's not too important but if the pawn was always 'carrying' their weapon in their hands then what would be the result/view when they were hauling/cooking/building/etc.? Maybe I'm being to literal with it and it really doesn't matter, just a thought.
#5
Mods / Re: [Mod Request/Idea] Unlimited Skill Caps
October 19, 2019, 03:01:44 AM
Some additional thoughts...

- what if you could only go over 20 for one skill per pawn.. sort of a specialist and you could only have so many specialist in your camp.
- what if a 'specialist' could then train other pawns and give some of their skill to very low skilled pawns.. aka a mentor type pawn
#6
Releases / Re: [1.0] Mod Announcements Thread
March 23, 2019, 04:00:18 AM

Show Draftee's Weapon... in the Colonist Bar

Forum Thread: https://ludeon.com/forums/index.php?topic=48321.0
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1690978457

Shows a drafted pawn's weapon icon on the Colonist Bar.


#7

Description
Shows a pawn's weapon icon on the colonist bar.

When a pawn has been drafted their equipped weapon icon will display under the pawn's avatar on the colonist banner. New mod settings have been added to allow weapons to be shown regardless of a pawn's drafted status and while they are traveling. The settings can be accessed via... Options > Mod Settings > Show Draftee's Weapon.

Settings:
- Show When Not Drafted - When checked weapons will display regardless of the pawn's drafted status.
- Show When Traveling - When checked weapons will display when pawns are traveling, and their drafted status meets the Show When Not Drafted setting.

Compatibility

  • Will work with existing saves
  • Can be enabled/disabled without issue
  • This mod should be compatible with mods that don't change the Colonist Bar. That said, it's been designed to be unobtrusive and as such will most likely work with other Colonist Bar mods provided this mod is set to load after the other mod(s)

The following mods have been tested without issue (screenshot includes these mods):

Updates/Fixes

  • Weapon no longer shows when pawn is traveling in a caravan
  • Weapon transparency is correctly set when pawn is not in the current map
  • Updated to show both weapons in the Colonist Bar when using the Duel Weld mod
  • Added two new Mod settings to allow weapon displaying when not drafted and/or traveling
  • Correctly display beer and wood log icons, when they are equipped as weapons
  • Correctly set weapon transparency when message's intersect with the Colonist Bar
  • Added Mod Extension properties via Patch files: weaponBarAngleOffset - control a weapon's draw angle on the Colonist Bar, excludeFromDrawing - controls if a weapon is drawn on the Colonist Bar

Known Issues


Download

License
MIT License
#8
Mods / Re: [Mod Idea] caravan loading "box"
March 20, 2019, 04:27:26 PM
What if your idea worked like this (and I don't know enough to say if this is actually a practical solution)...

1. Create one or more area zones and mark them as 'caravan loading' zones.
2. Click a 'Load Items' button attached to a 'caravan loading' zone.
3. Select items using the same UI as the normal caravan items loading UI.
4. Pawns, over time, would move the items to the zone.
5. When the time comes to send the caravan, its items could be loaded as they are today but they can also be loaded by selecting one or more of the 'caravan loading' zones.
6. Caravan pawns could move to the loading zone and load up.

I kind of imagine it a little like a loading dock process. You stage your inventory for loading, bring in your vehicles, load them up and ship 'em out.

Just thinking out loud.

#9
Mods / Re: [Mod Request] Transport Downed Pawns
March 20, 2019, 01:11:04 AM
I've located the source from the link you posted and updated the mod. The updated mod should work exactly the same as the original. I only had to update the version tag to make it work. That said, I found that I could remove the dependency on the HugsLib mod as it wasn't really being used. So, this version has no dependencies. It should work with other mods and previous saves without issue.

Note, the mod is named the same as the original but with spaces...
Transport Downed Pawns

Steam Mod Link:
https://steamcommunity.com/sharedfiles/filedetails/?id=1688064514

:)