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Topics - GhostData

#1
Releases / [1.4]Live Munitions - The baby mortar mod
January 05, 2023, 09:57:36 PM


What?
This mod lets you stuff newborns into a mortar and hurl them across the map.
It also adds a number of human-weapon genes to enhance your munitions with various explosive effects. Beware, though, as these newly enhanced munitions may explode violently if killed by any means. Enhanced shells are equivalent to their manufactured counterparts, but come with horrible psychological side effects! Mostly for your own colonists, but especially for anyone near the impact site.

Where?
https://gitlab.com/Ghost.Data/baby-mortar/-/releases
https://steamcommunity.com/sharedfiles/filedetails/?id=2913371740

Why?
I'm a monster.

Example
https://i.imgur.com/6Wy5gEo

Mod compatibility
Probably not.
#2
Releases / [1.3] Children and Pregnancy - v4.1.0
March 22, 2020, 04:32:51 PM
Original thread and mod details: https://ludeon.com/forums/index.php?topic=28747.0

Pretext
This is an updated release of Children and Pregnancy by Thirite.
This modification was not endorsed or authorized by Thirite outside of the permission granted to me as Licensee through the license agreement defined in the original thread
Quote from: Thirite on December 27, 2016, 09:06:22 PM
Permissions
Consider it licensed CC-BY-NC-SA.

This fork is an updated and revised version of Children and Pregnancy that attempts to improve upon inter-mod compatibility and extensibility, repair and update old or incomplete features, and provide new functionality consistent with the current mod direction.

Download
GitLab Releases

Discord
https://discord.gg/qGAPs2fj7a

Installation
https://rimworldwiki.com/wiki/Installing_mods

Direction
Current development is focused on the following principles.

  • Mod Interface Points - Provide API for other mods to interact with CNP features without patching
  • Believability > Realism - Features will strive to be believable, but not necessarily realistic
  • Scope Limitation - The scope of CNP should not be expanded to include features that are not directly relevant to CNP (such as apprenticeship)
  • Stability - As I do not have ownership over the mod, the ultimate goal is to reach a point of relative stability so that development can end.

Compatibility
Below is a list of known compatibility issues. Some of these mods may be made to work together using in-game toggles, but doing so could have unexpected results. Mods in red below will receive no support on CNPs side, as the mods either break or reimplement core features when used with CNP.

RimJobWorld - Intentionally breaks CNP pregnancy in favor of its own. Childhood features of CNP may still work. Use at own risk until integration is performed.
Babies and Children - A derivative on CNP, implements the same feature set. May still work with CNP, but no support will be provided to users attempting to use both mods.
Children, School and Learning - Overrides pawn generation methods, breaking CNP birth. Hard incompatibility until patched.
Age Matters - Implements some of the same features as CNP. May play together, but currently untested. Expect one mod to "win" when determining pawn capabilities based on age.
Vanilla Expanded - Implements changes to pawn rendering. Use of both mods may cause problems with pawn body type generation - this will effectively "damage" your save file with the affected pawn permanently having the wrong body type. Issues are only cosmetic.

FAQ
Steam Release?
No. While the license does not grant me permission to deny redistribution permission, it would be greatly appreciated if no further versions are uploaded to Steam. I do not intend to maintain it, and having a userbase with an outdated version of the mod making reports makes development more tedious. The latest version of the code will always be on git.
A highly moddable game such as Rimworld rarely has mods that integrate properly. The ability to manually install and maintain a modded installation is assumed.

____ Feature doesn't work
Post with the following information

  • For all reports of bugs or error messages, provide the hugslib logs and modlist. If an error message report is made without this, it will be ignored.
  • If the issue is with pawn interaction (birth, becoming pregnant, feeding babies, etc) post the details of all involved pawns - ages, races, work priority
  • If the issue is with interaction between this mod and other mods, link to the exact mod that is in conflict
  • If this issue involves rendering (displaying clothes, pawn heads, other graphics) include a screenshot as well as details (age, race) about the pawn.
I cannot fix a problem I cannot replicate. If the issue is with any other mod that adds children, or is listed below as incompatible, reports will be ignored. Please use common sense.

Contributing
Read the git contributions page for details on what is expected of contributors.

Attribution
- Thirite: Mod author
- Cheran: Ported the mod to the v1.0 Release of RimWorld and fixed many bugs
- Jarry1250: Reworked the tolerance level of social joy for babies and toddlers
- lellel: Fixed a notorious and old rendering bug.
- Kori: Patched out pirates from spawning with children

License
Per the original license agreement, this is licensed with the same license:
CC-BY-NC-SA.