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Topics - Peter34

#1
Just a minor Quality-of-Life suggestion:

When using the assign bed interface, I'd like to be shown what kind of bed each pawn is currently sleeping on (especially in terms of whether the pawn is currently assigned a Sleeping Spot), and I'd also like to see which pawns are lovers or spouses and with whom.

For extra, extra quality, an indicator of which pawns are at low mood (the ones most in need of being moved from early-game communal barracks to a room of their own, maybe even with a Floor).

This is particularly useful for scenarios with more than the usual 3 pawns. I imagine it's useful for the Tribal play mode too, where you start with 5 pawns.
#2
When creating a Scenario, I can set a chance of all my starting pawns having a specific Trait, such as 80% Quick Sleeper. That's fun, but why not take it a bit further, and let me set a chance, anywhere from 1% to 100%, that each starting pawn has a +2 or +4 bonus to a Skill that I choose?

I think such a bonus can be very useful for setting up a Scenario to facilitate a particular play style or play experience. E.g. when setting up for a colony of vegans who can all do some Plant work (97% +2 Plants), or meat-eaters who can all do some Shooting (75% +4 Shooting).

Another thing that would be nice would be Scenario "bans" on starting pawn traits and inabilities, for instance no pawns with Pyromania, or no pawns with Sickly, or no pawns unable to do Dumb Labour.

If such a "ban" is set for a scenario, then any pawn generated that violates a "ban" will be instantly re-rolled without the player noticing anything.
#3
Now the game shows you the highest of several very important Skills, when you select your colonists, like highest Construction, highest Medical and so forth. It didn't do that the last time I played, perhaps 3 years ago, and it's a very nice fature.

However, it would be even nicer if the game also showed the second highest level of each such skill, your backup in case the primary pawn gets sick.

In my current game I have a pawn with the Sickly trait (I think that's vanilla, not a trait from a mod), and he keeps getting sick, as the trait implies. That rather sucks, in that he's my only decent Shooter (skill 4), and also my best at Construction (8) and Cooking (6). So whenever he catches something and has to go lie down for multiple days in a row, I'm stuck with my backups, which particularly sucks for Shooting and Cooking (but only slows down my Construction). Fortunately most of my pawns are good at Medical, but...

It's just one of those quality-of-life things, especially for people who like to play custom scenarios where you start with a bit more than the usual 3 pawns. Having to click back and forth between 4 or 5 pawns to see if your 2nd highest skill in each area is decent enough is rather cumbersome.

There's also that primitive game mode, which I've never tried, where I seem to recall that you start with 5 pawns by default.

I suggest using a slash, so the game shows something like Medical 8/5 if your best Medical is 8 and your second best is 5, and Construction 7/7 if both your best and second best is 7. A slighthly more sophisticated impemenation would be to append a plus to the secondary skill rating if more than one pawn has that rating, e.g. Construction 7/7+ if your three (or four or more) best pawns are Construction 7, and Medical 8/5+ if your best pawn is 8 and you have two or more pawns with 5.