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Topics - dotsnake

#1
Mods / [Mod Request] Epic Prison Executions
January 30, 2017, 04:55:47 PM
A prisoner killed a colonist and injured a bunch of them, and so I wanted to execute them, but.. its so boring and simple, AND! it gives a negative mood? cmon people! they just killed your friends!

Maybe we can hang em? or burn em.. and when we execute them, the colonist would gather around and an executioner would cut their head off or burn them, or hang them and it would give positive mood to any colonist that attended the execution.
#2
A lot of my colonist are getting injured or dying because a colonist decided to kill a rabbit while another colonist is in front of them. RIP AGATHA!
#3
General Discussion / Draw one of your colonist
December 24, 2015, 10:34:00 PM
Just Draw one of your favorite colonist using [url]http://sketchtoy.com[/iurl], tell me why you like them and maybe take a screen shot of the real colonist, so we can compare your drawing and what they look like in rimworld.

Too lazy to draw? then post a picture of your colonist with their personality and traits and someone might draw them

I don't have the real picture because this colonist was made long ago, it was the last survivor of Green Leaf Village. He finally died after a few days by a squirrel.

RIP Maxxy
http://sketchtoy.com/66365882


#4
General Discussion / Unchosen Material?
July 18, 2015, 10:35:25 PM
So I have a bunch of mod installed and when I am trying to build a floor or some other stuff, it will say "unchosen material" and I can't get out of selecting it, I had to spam the keyboard for it to cancel out.

Anyone know how to choose the material? it doesn't show the option to change it to wood, metal etc, like the vanilla stuff.

I'm using the modpack fyi.. Any help?
#5
General Discussion / Will there be sales?
June 20, 2015, 03:27:57 PM
I know it's still early access, and I know $30 is well worth it, but for someone with minimum wage and living expenses, I can't really afford $30 on a hobby.

Yeah yeah, I know, "stop playing video games if you cant afford it", but my answer to that is; "You're not my mother", unless you are.. then ok :(

If there won't be a sale, then I might still buy it, but here I am still hoping for a sale.

I know some of you are thinking "why don't you pirate it?". I did, but I am very strict when it comes to pirating games. I have a few rules.
1. If you play it for more than 10 hours, buy it
2. If you can't afford it, then hope for a sale
3. If there is no sale, then cry on a corner.
#6
Mods / Mod incompatible help
November 06, 2014, 02:39:29 AM
So I installed some mods, and now I am getting tons of errors and I get graphic glitch (some bush turns into tiny beds). My game crash once. So here are some mods installed and I hope you can help me.

Alphamuffalo1.4
Apothecarius vHOTFIXERINO
BetterQuality
Clutter
EdbInterface
EdbPrepareCarefully
Extended Surgery v1.3
LordFappington_Romance
MachineGunNests
MBP Compatibility
Miscellaneous v1.7.2
Modular Tables
MoreHair
MoreHydroponics
NewRecipeNurse
PowerSwitch
T-ConditionRed
T-ExpandedCloth
T-ExpandedCrops
T-MiscStuff
T-MoreBeds
T-MoreFloors
TTMCustomEventsA7
Zombie Apocalypse

If you can point out if a mod is incompatible with another mod on the list, that would be great, thanks.

#7
General Discussion / What kind of Room do you make?
November 05, 2014, 05:30:51 PM
When I play Rimworld, I like to have different rooms for different things.
For example
Prison room
Hospital room
cremation and machining room (the one that disassemble machines and slags)
Factory room (making cloth,stone blocks and any crafting related)
Kitchen room next to Dining Room (sometimes I put it in 1)
Battery Box (2 square room filled with batteries, 1 battery box is connected 24/7 and the other is for emergency).
Farm (If inside a mountain).
Bedrooms (A long hallway, connecting to all bedrooms )
Killbox

That's all I have. What about you? Do you just put everything anywhere? or do you organize it by rooms, if so, do you have other rooms not mentioned above?

#8
General Discussion / Having trouble with Mortars
November 04, 2014, 05:07:55 PM
So when an enemy creates a small base with mortars or when the crash ships with mechanoids spawns, I use my best shooters (7-11 level) and make them equip 4 mortars, and target the enemy mortar/ship. 20 minutes later (I switch colonist when they get mental breakdown). The Mortar/ship is untouched. I've managed to injure some of the enemy, but my primary target are untouched (and yes, I manually set the targets).

TL;DR

4 mortars and 4 of my best shooters firing at the same target for a long period of time(then switching colonist when they get mental breakdown). How is it possible for my target to be untouched? (maybe a little scratch sometimes).

There was one time where the enemy went insane because they ran out of food, and started killing each other WHILE i was bombarding them with 4 mortars. I only killed 2 of them. The rest killed each other or left. I sent some of my colonist to finish the remaining one. That's how bad mortars are.
#9


it looks like


anyone else see it?
#10
General Discussion / hoping to start modding
October 28, 2014, 03:17:00 AM
so back when I was an active minecraft user, I tried to learn Javascript using Codecademy.
Almost half way through my training, I realized that Javascript and Java is completely different.
Then I tried to learn Java, but I couldn't find a tutorial like Codecademy, so I gave up.
Now I wan't to learn to mod this game, so I think I need to learn C+? Any good tutorial I can follow?

and how long did it take you to learn to mod this game? (if you have no experience in coding)
#11
General Discussion / I am having a Mental break
October 27, 2014, 08:26:08 PM
When your colonist is having a mental break, and you have to press R and make them go to the kitchen, press R again hoping that they would eat, but instead, they do something else, like sleep or other chores, and I have to lock their bedroom and uncheck all their chores JUST so they would freaking eat, even if they are starving to death! JEEZ! I am having a mental break!

and why do they need to wait for them to be starving to eat?
I also don't understand why they would rather sleep than eat?

Is there any mod that fix this issues?
#12
General Discussion / how does path finding works?
October 26, 2014, 11:13:56 PM
If I made a really long pathway from outside to my colony with no doors, and I made a short path from outside to my colony with 1 locked door, would the enemy AI go to the long hallway or destroy the door and go to the short hallway?
#13
General Discussion / so diseases are contagious?
October 03, 2014, 06:47:46 AM
So one of my colonist was scratched by a squirrel, and a day later, he developed a plague. 1 week later, almost everyone has either a plague, flu, malaria, or all of the above.

So, Is it contagious? if so, how do I stop it from spreading?, also, is it bugged? because 1 of my colonist was immune from malaria, but a few days later, he died.
#14
General Discussion / game lagging, too much buzzants
September 19, 2014, 12:22:35 AM
So I have this mod installed that adds more events, one of the event spawns buzzant hill, which can't be destroyed (maybe a bug or I don't know how to destroy it). I drafted my colony, I right click it and there is no "fire at__" or melee. I don't know what to do so I walled it inside, but it still keeps spawning buzzant.

TL;DR: How do I delete buzzants, and how do I delete buzzant hills.
#15
Ideas / Diplomacy
September 18, 2014, 07:33:39 PM
Warning: This will be complex and or confusing (mostly because English is my third language, sorry)

Frankly, I wouldn't accept a bribe (300 silvers) to be friendly towards another colony and I specially wouldn't send my people just because they gave me some silvers, so why would other colony accept it too?

So I read somewhere in the change log that other colonist are located in the map somewhere, and this suggestions have something to do with that.
Here is my idea in a nutshell, I think we should be able to make allies and enemies not just by trading silvers.

If Colony A (C-A) and my colony hates Colony B, and C-A is outmatched via population, weapons, and low defense, then wouldn't it make sense for my colony and C-A to be allies? Assuming our missions statement (can't think of another word) does not contradicts.
That is another suggestions. Each colony should have missions statements. Maybe there should be a list of things we can pick and our colony will abide it, example:
-Religion preference (not going to church- lower mood)
-Religion we hate (If C-B have a religion that we hate, then we will be enemies
-Do we care about environment? (chopping too much trees will give negative mood)
-etc etc.
We have to pick 3 mission statements that will give us bad mood if we don't abide, 2 good mission statements that will only help us, and 2 missions statements we hate.

Now back to diplomacy. If C-A believes in Religion A (R-A) and my colony believes in R-B, then it's possible for us to be allies (unless C-A hates R-B), but it would take longer.
(maybe make up a religion so it doesn't offend people).
Another example; If C-A cares about the environment and my colony doesn't, then C-A might not want to be our allies, if it's the opposite, then I guess it's up to you to decide if you want to be allied with them.

If C-A realized that my colony outmatched him, then there is a low chance of them attacking us, and the chance of attacking increases and decreases depending on our missions statements.

Trading, and not just by item to silver, but rather item to item.
Trading is a big part of this game, because not everything is unlimited.
If C-B (our enemy) is about to attack C-A (our ally), then we should be able to trade, maybe I will give you some of my weapons if you give me some of your med kits (or something fair).

Alright, I hope I didn't confuse you, If you have any ideas to add to my suggestions, do not hesitate to reply. TY wanted us to feel emotions towards every person that we have, but I also want to include other colonies, because It's not as fun fighting mindless AI than fighting a colony that truly believes on its mission statements. (I still can't think of a word better than mission statement) Thanks for reading. 


#16
General Discussion / nothing is happening
September 13, 2014, 11:58:07 AM
So I chose Random Randy on Rough difficulty.
and I have my colony on good amount of food and mediocre security. I have several mods downloaded, including a mod that adds more events. So far, there is only 1 event that happened.
I have the speed on max and its been running for an hour, and except for wild squirrel, there really is nothing going on. Iv'e even have the great war mod installed, so I was expecting a bunch of military showing up, but nope. nothing is happening.

I chose Random Randy because it increase the population cap, and the mod popcap+ is outdated.
anyone know whats going on? why am I not getting any events? I need more people, need more danger.. its booring.

events that happened so far:
-3 people crash landed, they said that they were being attacked by aliens. After a while, they turned into a large alien, so I had to fight 3 large aliens, it was difficult, but I managed.
-squirrels attack
-squirrels attack