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General Discussion / The Pet Thread
August 22, 2015, 08:36:50 AM #2
General Discussion / The Rimworld "ask a question" thread
October 04, 2014, 02:36:22 PM
Well most games seem to have a general Q&A thread for the small questions that don't need a big answer so i though i may as well start one and ask my silly Q at the same time ![Cheesy :D](https://ludeon.com/forums/Smileys/default/cheesy.gif)
So here goes, Is there a way to remove marshy land so it can be build on?
![Cheesy :D](https://ludeon.com/forums/Smileys/default/cheesy.gif)
So here goes, Is there a way to remove marshy land so it can be build on?
#3
Off-Topic / Early Access, the joys and pains.
September 18, 2014, 02:11:37 PM
So after the Townsgate scandal we have our second "take your money and run" candidate, this time it's Double Fine and Spacebase DF-9.
Obviously Rimworld is an Early Access game, and i have no doubt that Ty will not screw anyone at all, but it makes me wonder, do the consumer deserve some kind of protection from devs who just take your money and run.
On the other hand though, there are some great early access games, Gnomoria, Prison Architect, Rimworld, Project Zomboid, all early access, all have improved massively thanks to income and listening to the fan base their aimed at.
So yea, opinions?
Obviously Rimworld is an Early Access game, and i have no doubt that Ty will not screw anyone at all, but it makes me wonder, do the consumer deserve some kind of protection from devs who just take your money and run.
On the other hand though, there are some great early access games, Gnomoria, Prison Architect, Rimworld, Project Zomboid, all early access, all have improved massively thanks to income and listening to the fan base their aimed at.
So yea, opinions?
#4
Ideas / fast forward resuming during a battle
June 27, 2014, 09:43:13 AM
Happened twice to me now, and only when the raiders are retreating, but the game seems to resume previous speed settings as soon as the raiders run, rather than after the battle, needless to say it makes things a little difficult if you want to try capture retreating rebels.
got a save file of it after the battle if its needed (while the rebel is still running)
got a save file of it after the battle if its needed (while the rebel is still running)
#5
Bugs / [W|0.2.363] Unable to rescue colonist (pathfinding?)
February 27, 2014, 03:04:15 PM
New Colony, new bug ![Cheesy :D](https://ludeon.com/forums/Smileys/default/cheesy.gif)
https://www.dropbox.com/s/9gu3ctb7xt4yxn8/Holo%20bug.rim
Just want to point out where lawman is lying is where his bed was, he was dragged inside fine but just dumped on his bed area so i tried removing the bed to try and fix it. The 3 Colonists with food trays are all attempts to rescue him after that (they seemed to get more paste, then do a little dance in the corner
)
![Cheesy :D](https://ludeon.com/forums/Smileys/default/cheesy.gif)
https://www.dropbox.com/s/9gu3ctb7xt4yxn8/Holo%20bug.rim
Just want to point out where lawman is lying is where his bed was, he was dragged inside fine but just dumped on his bed area so i tried removing the bed to try and fix it. The 3 Colonists with food trays are all attempts to rescue him after that (they seemed to get more paste, then do a little dance in the corner
![Cheesy :D](https://ludeon.com/forums/Smileys/default/cheesy.gif)
#6
Bugs / [W|0.2.363] Escape pods landing in mountains.
February 26, 2014, 05:51:52 PM
That is unless the escape pods are rather strong now ![Cheesy :D](https://ludeon.com/forums/Smileys/default/cheesy.gif)
Numez is the colonist in question and has just landed.
https://www.dropbox.com/s/v2qvespwj54q2k6/The%202nd%20Rim%20Worls.rim
![Cheesy :D](https://ludeon.com/forums/Smileys/default/cheesy.gif)
Numez is the colonist in question and has just landed.
https://www.dropbox.com/s/v2qvespwj54q2k6/The%202nd%20Rim%20Worls.rim
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