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Topics - NotUserFriendly

#1
Hi, I'm relatively new to modding, but I seem to have a bit of success in the "Ideas" portion of it.

//INTRO
So the idea for this mod is instead of one big addon, is to have several small mods, and flesh each one out. So each small add on will add a good bit of content (5-10 guns, 2-3 sets of apparel, A faction, a couple incidents) and then make each addon play off the other addons in this much larger pack. Adds shoes, and maybe gloves, [hopefully], because losing hands because power armor doesn't cover them has never sat right with me.

//DOUGHBOYS
One current ideas is for a military sect, less glitterworld power armor and supped-up charge rifles, and more combat armor and SMG's. This add-on would add some armor and weapons, hopefully well within Rimworlds lore, but mostly events. These guys would be deadly enemies to pirates and terrorists, and similar "anti-establishment" groups. You know, like other establishments. Some events would be:
Assault Team: Soldiers would drop in to help defend against pirates. Usually kitted out with combat shotguns, smgs, and light combat armor variants.
Surprise conflict: (Inspired by a TTM event.) Soldiers from another flag drop in, presumably to take your oil, and you get another allied soldier drop in. (Mostly M-16's and Combat Shotguns)
Outpost: [This will have to check for other incidents having occured, and I've no idea how to do that.] If you've been raided VERY heavily, the USMC, ahem, unbranded soldiers will notice heavy pirate activity, and start an outpost, consisting of walls, special food [this will be hard] that colonists can't steal [maybe a special kind of forbidden?], and a bunch of guys with guns. I think them building this mini-fort within M-24 range of your trade beacon is a good idea.

//SPEES MAWEENS
Space marines, (Like Doomguy), with advanced arms and armor, and a presiding hatred of Mechanoids and Giant Space Beasties. They use unnecessary firepower to take down threats to humans. And humans. Events!:
Ship Crash: Ironically, the first event I thought of was a crash. A ship falls out of the sky only to land with a group of mawee- marines onboard. They'll trade with you for metal as a currency(i.e. they need metal to fix their ship), OR, will attempt to kill all your colonists with their two uninjured supasoldias. Eventually they'll fix their ship and fly away, or die.
Hammer time: [Needs to occur only if you have enough of an Item] Powerful AI units are dangerous in the wrong hands, and what proof do YOU have that says you aren't dangerous? Space Marines drop, this time hostile, and attempt to 'kidnap' [The code I want to emulate] your AI cores.

//IMPERIALS
An enemy of the Space Marines, I don't really have any ideas for these guys. Just imagine a fuedal system of intergalactic bureaucrats. Maybe they'll look like stormtroopers, and come into battle with dozens of barely armed serfs as cannon fodder, with a couple of powerful 'knights' with guns like charge lances and some sort of laser based melee weapon.

//SCAVENGERS
Scavengers are an integral part to every spacey type thing. The guys on Serenity did it, scavs are teh bad guys in many a video game, etc. And, perhaps most importantly, the making something from trash idea is awesome. And I thought of their nemesis, the Enforcers. These guys wear some sweet black armor, shoot things with shotguns, and bash things with big metal shields. EVENTS!:
Scav Run: Scavengers sweep through your colony looking for metal. They'll de-construct unclaimed buildings and load it into some sort of pack mule vehicle. They'll even trigger cryo-pods and attempt to kill the people inside.
Scav Raid: Now, they're cocky. A large group of hostile scavs are attempting to take over your base. Just like a standard raid, but with a twist, now they'll attempt to de-construct YOUR buildings[I think I'll exclude walls]. Say goodbye to trade beacons!
Scav Join: All in all, Scavs are just people with salvage skills, so why wouldn't one join a colony started by three people from a luxury cruiser? [He'll be a bit more armed compared to a wanderer]

//CIVILIAN [CORE FILES]
Adds things like sneakers, shoes, 'treated' leather(leather that's universalized, and a bit tougher). Combat boots, since a couple addons will use those. Power boots (shoes for power armor) and a sharksuit, for brawlers. Oh, and a thermal jumpsuit.

//HALP?
So in order for this to happen, I need a lot of textures, and while I could do them myself, I'm pretty bad with the whole "do art on the computer" thing. Real-life with a pencil? Fine. With a mouse? No chance. At least not in less than ten years.

And, while I can wade through code, I'm not THAT good at it, so someone with a bit more experience to help would be great.

So, this is a lot of ideas, and several hours of coding, and a metric ton of textures, so any contribution is appreciated. If you contribute, I'll put you in my credits.

//DOWNLOADS
This is a excel file with the items I've thought of, and their proposed values and things. It includes a stuff!
http://www.mediafire.com/view/fei1ay9563catt4/Rimworld_Mod_Stats.xlsx.xlsx

//PROGRESS
FINISHED, TESTING, IN-PROGRESS, PLANNED
Currently, you can pretty much append "NEED TEXTURES" to all of these.

Riot Armor
Riot Guns
Scav Armor
Scav Weapons
Soldier Armor
Soldier Weapons
Marine Armor
Marine Weapons
Imperial Armor
Imperial Weapons
Civilian Kit
Civilian Weapons
Scav Events
Soldier Events
Marine Events
Imperial Events

//CREDITS
Just Me, NotUserFriendly.