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Topics - charkesd

#1
Ideas / Room Powerup on Entry or Use
April 24, 2022, 03:38:52 PM
Specifically the idea came to mind when doing a few different rooms for hospital beds, having the room power up when a colonist was put into the hospital bed - Maybe this could tie into the Vitals Monitor? I can of course set flickers at different locations to achieve the same result but this is honestly a little of an eyesore not to mention tedious; in the act of flicking, making sure everything is connected to the power cables correctly, and the extra amount of powerlines outside of walls which is again just visually weird looking.

Would be really neat if the vitals monitor would somehow turn on and off all objects in the same room, or a small radius , maybe just a heater and a lamp?

"You may connect one standing lamp and one heater to this vitals monitor."

=)

a just straight up auto flicker thing that senses when someone enters a room/radius and powers anything connected on and off would be great but i would imagine that sort of thing has a lot of implications
#2
General Discussion / List of all rooms
April 13, 2022, 04:34:43 PM
Hi I would like to create a list of all legitimate or maybe reasonable rooms possible in Rimworld. Can you help me? !

#3
Ideas / Sarcophagus Stories
May 07, 2018, 02:06:36 AM
I had a rat. He was a fun rat. One day a timber wolf killed him, and ate him before i could get to him. Naturally I killed the timber wolf and buried it and thereby my rat - in a sarcophagus. The art says my pawn killed the wolf in a cowardly halfhearted way. I think it should mention it ate my rat. That seems unfair!   ;D
#4
Ideas / Move drafted pawns to a formation
March 12, 2017, 03:48:31 AM
when you select a bunch of drafted pawns there is a box to undraft a box to fire and there should be some more boxes! boxes that determine how your pawns move to a location

maybe one is just a line for a firing line -  the pawns line up    1XXX1XXX1XXX1    3 spaces apart, where ever you click, facing the direction of the idk average movement angle

could be like     - off - firing line - spear tip - semicircle -     yay less shooting ur buddy in the head
#5
Ideas / Manual Priorities to 6
June 23, 2016, 05:58:56 PM
Instead of 1-4 why not 1-6?

Maybe it's been considered and makes the game too ez, or something I wouldn't expect. Otherwise it sounds like an easy way to in a way give the game more content and more... assertiveness? That sound's stupid but hopefully you get my drift.

Authenticity. Official..ness...
#6
Ideas / Rare Animals
June 21, 2016, 07:55:12 PM
Just as it sounds! Something like... for every x number of animals spawned 1 of them will have better then average stats!

Better damage, higher intellect, more hp, or maybe just more meat. Something like that.

I would say it would be wise to make it something you can see instead of clicking on every animal all the time. Maybe just slightly larger? ooor add a small image overtop the animal like anime head stress things? that way you dont have to make and store new images for every animal! its a viable thing i swear!
#7
Mods / Icecream Machine
June 11, 2016, 05:42:35 PM
Why have milk if you cant make it into yummy yummy joy-filled icecream?

New workstation - icecream machine!

Simple ice cream-
5 milk makes 2 vanilla ice cream

Fine ice cream -
4 milk 1 egg makes 2 vanilla custard
4 milk 1 chocolate makes 2 chocolate icecream
4 milk 1 berry makes 2 berry icecream

Lavish ice cream -
3 milk 1 egg 1 chocolate makes 2 chocolate custard
3 milk 1 egg 1 berry makes 2 berry custard

or something like that.
#8
Bugs / Grass isnt Growing
May 31, 2016, 06:55:55 PM
I used dev kit to plant grass and some shrubs and got it looking nice, but then it all died after a while.

I googled a little and noticed I could plant grass seed from dev kit, but when I try to do it I get this error message:

Failed to find Verse:ThingDef named:PlantPovertyGrass. There are 747 defenitions loaded.

I removed all mods and even reinstalled, but it still has the error message.

I want an indoor park!
#9
Ideas / Meal Restrictions
May 30, 2016, 10:29:23 PM


please?
#10
Mods / Defult Medecine/Food - Trade Beacon
May 18, 2016, 10:21:27 AM
set default medicine level for all new "Capture"
set default medicine level for all new "Rescue"
Set what kind of food i given to these, scale like the medicine is on

i have to convert rescues to herbal medicine so i dont use my glitterworld on someones slowpoke brawler volatile uncle who can only flick things, or if im growing plenty of herbal i want to use it on all the prisoners! it gets to be a lot of frustration having to draft and undraft people right when they put someone down into the bed to stop them from rushing to heal someone the way i dont want

send beacon from comm station
-drains all batteries connected to the comm station
  1. if stored power is greater then or equal to 50,000 (or whatever)  Wd, then a random trader will respond in 1 day. if the power stored is less then 50,000Wd then the trader will respond in more time, as high as 12 (or whatever) days for 0 power stored. i would imagine a shallow bell curve would be used so that 25,000Wd would not result in 6 days (half of 12) but something much closer to the 1d cap like 3 days. so in order to get that prime 1d response you have to have tons of stuff, but to get a reasonable 4 day response you just need to have a decent amount. maybe it can only be done every 12 days. to prevent spamming?

or 2. if stored power is YADA YADA SAME AS ABOVE - - then you have a chance of summoning a random trader within 12 days. i would probably go with the same idea here, in order to get 100% chance or response (or maximum response maybe its only 50% max?) ridiculous amounts of stored Wd would be needed.

or maybe a mix of the 2 idk. i think you could make it work, whatever, crazy long response time or something. i think were all feelin the less traders grind...
#11
Ideas / Default Medecine Levels - Trade Beacon
May 17, 2016, 10:20:58 PM
set default medicine level for all new "Capture"
set default medicine level for all new "Rescue"

i have to convert rescues to herbal medicine so i dont use my glitterworld on someones slowpoke brawler volatile uncle who can only flick things, or if im growing plenty of herbal i want to use it on all the prisoners! it gets to be a lot of frustration having to draft and undraft people right when they put someone down into the bed to stop them from rushing to heal someone the way i dont want

send beacon from comm station
-drains all batteries connected to the comm station
  1. if stored power is greater then or equal to 50,000 (or whatever)  Wd, then a random trader will respond in 1 day. if the power stored is less then 50,000Wd then the trader will respond in more time, as high as 12 (or whatever) days for 0 power stored. i would imagine a shallow bell curve would be used so that 25,000Wd would not result in 6 days (half of 12) but something much closer to the 1d cap like 3 days. so in order to get that prime 1d response you have to have tons of stuff, but to get a reasonable 4 day response you just need to have a decent amount. maybe it can only be done every 12 days. to prevent spamming?

or 2. if stored power is YADA YADA SAME AS ABOVE - - then you have a chance of summoning a random trader within 12 days. i would probably go with the same idea here, in order to get 100% chance or response (or maximum response maybe its only 50% max?) ridiculous amounts of stored Wd would be needed.

or maybe a mix of the 2 idk. i think you could make it work, whatever, crazy long response time or something. i think were all feelin the less traders grind...

#12
Mods / Blink/Teleport
April 28, 2016, 02:45:58 AM
Instead of a shield, the colonist can teleport ____ distance in a straight line.

Cool melee battles?
#13
Bugs / Cargo Pod Lands Indoors
April 28, 2016, 02:11:16 AM
Not really a big deal, but i guess it technically it is a bug.

4/5 (ish) of the cargo drops landed right outside one of my growrooms but one of the drops managed to land inside. I'm assuming the drop was meant for outside but the randomness of the pattern caused one to land inside.

I guess the origin of the drop is programed as outside but the individual stacks aren't checked?
#14
Ideas / Firefighting/Repair Zone
April 28, 2016, 02:08:28 AM
Hi. It's super annoying having to mark things as part of my home zone in order for my colonists to repair things, or putout fires.

I do want to fight fires and repair pretty much everywhere!

I do not want to clean the entire map!

Please help me.
#15
Mods / Set Default Medicine Level for New Prisoners
April 21, 2016, 11:37:20 PM
Why can't I set the status of medication while the person I'm going to capture is downed? I always have to stop the person who captures from healing them asap without medicine. Wondering if it would be possible to make a mod where you could set the default medication level for all new captures, so they get the treatment you want as soon as they hit the bed. Maybe I'm really a 5 year old and there's already a way to do this?