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Topics - TheVoice

#1
Ideas / Slavery/Prisoner system
November 14, 2013, 09:44:57 AM
Here are some of my ideas on how to expand the slavery and prisoner system.
 
1. There are three types of colony "member". Colonist, Slave and Prisoner.
2. Prisoners can be put to work in a chain gang, they are limited in the work types they can do (Mining and Growing) and require a colonist to keep watch over them (although one colonist can watch the whole gang). They are also the slowest workers but require the least food.
3. Slaves can work independently and on more work types but are slower than colonists and need more food than a prisoner (but less than a colonist)
4. Colonists can do any work type (that their background allows) and work fastest although they require the most food.
5. Slaves/prisoners have a higher resistance to mental breaks, being somewhat resigned to their fate but instead have events tied to their fear and happiness.
6. You can persuade a prisoner to become a slave (kind of like a reward for good behaviour).
7. You can persuade a slave to become colonist (effectively freeing the slave). You can also free a slave but they will leave if you haven't persuaded them to join you.
8. Slave and colonist can be made prisoners (as a punishment for bad behaviour).
9  Slaves and prisoners that become colonists may hold grudges (or good feelings) based on their treatment whilst a slave or prisoner. Colonists, slaves and prisoners are effected less by treatment people outside their group and even less by treatment of people lower down the pecking order unless traits state otherwise.
10. Character traits effect how they handle being enslaved/imprisoned and also how they react to the treatment of prisoners and slaves.
11. Events tied to this system - Hunger strikes, refusals to work, uprisings, freedom fighter raiders that try to free slaves (can cause slaves to rise up at the same time), barricading themselves in a room, sabotage.
12. How you deal with things effects other slave/prisoner moods. Eg. If a prisoner attacks a warden and you execute him for it, prisoner fear and unhappiness increases which might prevent further uprisings or escalate depending on the personalities involved.