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Topics - kunyomi

#1
From the output log:

Exception registering Psychology.PsychologyPawn Hiroko in loaded object directory with unique load ID Thing_Human1494: System.ArgumentException: An element with the same key already exists in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.String,Verse.ILoadReferenceable].Add (System.String key, ILoadReferenceable value) [0x00000] in <filename unknown>:0
  at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception registering RimWorld.Verb_MeleeAttack [excepted] in loaded object directory with unique load ID Verb_207332: System.ArgumentException: An element with the same key already exists in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.String,Verse.ILoadReferenceable].Add (System.String key, ILoadReferenceable value) [0x00000] in <filename unknown>:0
  at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception registering RimWorld.Verb_MeleeAttack [excepted] in loaded object directory with unique load ID Verb_207333: System.ArgumentException: An element with the same key already exists in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.String,Verse.ILoadReferenceable].Add (System.String key, ILoadReferenceable value) [0x00000] in <filename unknown>:0
  at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception registering RimWorld.Verb_BeatFire RimWorld.Verb_BeatFire(Beat fire) in loaded object directory with unique load ID Verb_304: System.ArgumentException: An element with the same key already exists in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.String,Verse.ILoadReferenceable].Add (System.String key, ILoadReferenceable value) [0x00000] in <filename unknown>:0
  at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception registering RimWorld.Verb_Ignite RimWorld.Verb_Ignite(Ignite) in loaded object directory with unique load ID Verb_305: System.ArgumentException: An element with the same key already exists in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.String,Verse.ILoadReferenceable].Add (System.String key, ILoadReferenceable value) [0x00000] in <filename unknown>:0
  at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception registering Verse.ThingWithComps MealFine70584 in loaded object directory with unique load ID Thing_MealFine70584: System.ArgumentException: An element with the same key already exists in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.String,Verse.ILoadReferenceable].Add (System.String key, ILoadReferenceable value) [0x00000] in <filename unknown>:0
  at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0

This repeats about another 100 times, and it shows up when I try to load or save my file, causing a very big delay but it does finish saving/loading eventually.
That said...it's kind of annoying having to wait 5 minutes for an autosave to finish, so can anyone help me find out what is the issue here?

Edit: Added attachment

[attachment deleted by admin due to age]
#2
I just started a new map, same size I always pick (2 sizes bigger than the standard), mods installed are EdB and Combat Realism. Running A14.

For about an hour nothing was wrong but suddenly the game would grind to a halt when I try to speed it up, and this bug keeps popping up in the log:

System.InvalidCastException: Cannot cast from source type to destination type.
  at RimWorld.FilthMaker.MakeFilth (IntVec3 c, Verse.ThingDef filthDef, IEnumerable`1 sources, Boolean shouldPropagate) [0x00000] in <filename unknown>:0
  at RimWorld.FilthMaker.MakeFilth (IntVec3 c, Verse.ThingDef filthDef, Int32 count) [0x00000] in <filename unknown>:0
  at Verse.Explosion.TrySpawnExplosionThing (Verse.ThingDef thingDef, IntVec3 c, Int32 count) [0x00000] in <filename unknown>:0
  at Verse.Explosion.AffectCell (IntVec3 c) [0x00000] in <filename unknown>:0
  at Verse.Explosion.Tick () [0x00000] in <filename unknown>:0
  at Verse.ExplosionManager.MapComponentTick () [0x00000] in <filename unknown>:0
  at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0

It repeats itself infinitely in the log at the very end.
I've got no idea what all this stuff means, what it looks like to me is something is trying to explode but failing?

Hope someone can help me out.