So, I've been trying to get Revolus' Semi-Transparent Materials mod to work for quite a while now, due to the fact a personal mod project of mine sort of has a prismatic crystal theme that would greatly benefit from transparent resources.
However, the unfortunate facts that impede my progress is there was absolutely no example XML included of how & where in the ThingDefs to use the mentioned properties, and I am but a simple XML baby modder that has tried every possible thing known in my capacity to get this working with absolutely no luck.
Has anyone been able to work this mod out before? As it stands now, the resource I have set up that I'd like to make stuffed transparent items from has its own set of walls/furniture/weapons that already uses the default Transparency shader and edited art for testing, but for usage with vanilla and other modded furniture that relies on stuffed properties, I was hoping to allow for what I've seen in the preview screenshot to happen when used as a resource.
However, the unfortunate facts that impede my progress is there was absolutely no example XML included of how & where in the ThingDefs to use the mentioned properties, and I am but a simple XML baby modder that has tried every possible thing known in my capacity to get this working with absolutely no luck.
Has anyone been able to work this mod out before? As it stands now, the resource I have set up that I'd like to make stuffed transparent items from has its own set of walls/furniture/weapons that already uses the default Transparency shader and edited art for testing, but for usage with vanilla and other modded furniture that relies on stuffed properties, I was hoping to allow for what I've seen in the preview screenshot to happen when used as a resource.