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Topics - JorDash

#1
Bugs / Weird instance with grenade
June 03, 2014, 05:41:23 PM
So I had a pirate throw a grenade that should have hit one of my guys and one of his. When it went off it didn't damage my guy or the fence it was next to. But it killed his friend. Not sure if it was a glitch with the mods I am using or the actual game.
Initialize engine version: 4.3.4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3788]
    Renderer: NVIDIA GeForce GTX 660 Ti
    Vendor:   NVIDIA
    VRAM:     2977 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\Downloads 2\RimWorldAlpha4cWin\RimWorld461Win\RimWorld461Win_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Downloads 2\RimWorldAlpha4cWin\RimWorld461Win\RimWorld461Win_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Downloads 2\RimWorldAlpha4cWin\RimWorld461Win\RimWorld461Win_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Downloads 2\RimWorldAlpha4cWin\RimWorld461Win\RimWorld461Win_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Downloads 2\RimWorldAlpha4cWin\RimWorld461Win\RimWorld461Win_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Downloads 2\RimWorldAlpha4cWin\RimWorld461Win\RimWorld461Win_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Downloads 2\RimWorldAlpha4cWin\RimWorld461Win\RimWorld461Win_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\Downloads 2\RimWorldAlpha4cWin\RimWorld461Win\RimWorld461Win_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.041 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 3200x1080 at 0,0
Platform assembly: E:\Downloads 2\RimWorldAlpha4cWin\RimWorld461Win\RimWorld461Win_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\Downloads 2\RimWorldAlpha4cWin\RimWorld461Win\RimWorld461Win_Data\Managed\System.dll (this message is harmless)
RimWorld 0.4.461 rev37084

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Platform assembly: E:\Downloads 2\RimWorldAlpha4cWin\RimWorld461Win\RimWorld461Win_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: E:\Downloads 2\RimWorldAlpha4cWin\RimWorld461Win\RimWorld461Win_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Non platform assembly: E:\Downloads 2\RimWorldAlpha4cWin\RimWorld461Win\Mods\InventoryPanel\Assemblies\RWInventoryPanel.dll (this message is harmless)
Non platform assembly: E:\Downloads 2\RimWorldAlpha4cWin\RimWorld461Win\Mods\MapGenPack\Assemblies\MountainGenner.dll (this message is harmless)
Non platform assembly: E:\Downloads 2\RimWorldAlpha4cWin\RimWorld461Win\Mods\PowerSwitch\Assemblies\PowerSwitchMod.dll (this message is harmless)
HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
UnloadTime: 1.009836 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 2360.
Total: 10.594705 ms (FindLiveObjects: 0.128601 ms CreateObjectMapping: 0.198473 ms MarkObjects: 9.302365 ms  DeleteObjects: 0.192751 ms)

Initializing new game with mods Core, InventoryPanel, MapGenPack, MechTurrets, PowerSwitch, ProjectArmory206, RoyalBed, TargetPractise, and Wood Tweaks

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Platform assembly: E:\Downloads 2\RimWorldAlpha4cWin\RimWorld461Win\RimWorld461Win_Data\Managed\Boo.Lang.dll (this message is harmless)
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Exception ticking Proj_GrenadeFrag706826: System.NullReferenceException: Object reference not set to an instance of an object

  at Faction.Notify_MemberTookDamage (Verse.Pawn member, DamageInfo dinfo) [0x00000] in <filename unknown>:0

  at Verse.Pawn_HealthTracker.ApplyDamage (DamageInfo dinfo) [0x00000] in <filename unknown>:0

  at Verse.Pawn.ApplyDamage (DamageInfo dinfo) [0x00000] in <filename unknown>:0

  at Verse.Thing.TakeDamage (DamageInfo dinfo) [0x00000] in <filename unknown>:0

  at Verse.Explosion.DoDamageTo (Verse.Thing t) [0x00000] in <filename unknown>:0

  at Verse.Explosion.AffectSquare (IntVec3 c) [0x00000] in <filename unknown>:0

  at Verse.Explosion.Explode () [0x00000] in <filename unknown>:0

  at Projectile_Explosive.Explode () [0x00000] in <filename unknown>:0

  at Projectile_Explosive.Tick () [0x00000] in <filename unknown>:0

  at Verse.TickList.SingleTick () [0x00000] in <filename unknown>:0

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 2.420235 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 13996.
Total: 211.342636 ms (FindLiveObjects: 0.886957 ms CreateObjectMapping: 2.844589 ms MarkObjects: 207.122894 ms  DeleteObjects: 0.100290 ms)

Initializing map from file Autosave-3 with mods Core, InventoryPanel, MapGenPack, MechTurrets, PowerSwitch, ProjectArmory206, RoyalBed, TargetPractise, and Wood Tweaks

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 2.603048 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 8954 unused Assets to reduce memory usage. Loaded Objects now: 13682.
Total: 309.780518 ms (FindLiveObjects: 1.480572 ms CreateObjectMapping: 4.750118 ms MarkObjects: 285.817902 ms  DeleteObjects: 17.347029 ms)

Initializing map from file Autosave-2 with mods Core, InventoryPanel, MapGenPack, MechTurrets, PowerSwitch, ProjectArmory206, RoyalBed, TargetPractise, and Wood Tweaks





Also while going thru the log I noticed it said

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

Can anybody tell me what this means?
Mods I am currently using are: Inventory panel, Map gen pack, Mech turrets, power switch, Project Armory 206, Target Practice, and wood tweaks.
#2
Help / Two questions
May 19, 2014, 09:02:45 PM
I have two questions. First, I'm trying to make a mass grave. When I look at the grave in the defs I don't see were it determines how many bodies it can hold. If somebody can point me to that I'd appreciate it. Secondly, How do I go about changing which weapons my colonist start with?
#3
Bugs / Game crashed required restart of computer
May 12, 2014, 11:37:04 PM
Game was running smooth for about 3 hours, on the third map size, Then crashed. I had to restart my computer to get the game to actually close. I'm running windows 8. This is the second time it has done this. Last time I had only played for about 15min.. I have played this game several times between the 2 crashes.

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