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1
Stories / My name is Ba'al
« on: December 25, 2016, 02:18:50 PM »
Mods: Too many to count
Seed: 867-5309, 80%/20% rainfall/temp
Planet: Phad XII
Report Date: 2nd of Summer, 5500

On arrival to this cold, miserable planet I was alone.  The survey from the 11th Planetary Expeditionary Corps indicated that Phad XII was located farther back in its stars habitable zone and possessed an overactive weather cycle. An abundance of local resistance and cold, harsh weather was to be expected. The launch coordinates programmed us to land in the southern polar caps. I don't know whose decision it was to choose this location, but when I return the 11th P.E corps are going to pay for this with their lives. I swear it.




The majority of the supplies were packed onto my shuttle.



I could have left them with the others and packed my pool table instead, but that decision nearly cost me a whole platoon the last time.

Others.

Well, there were others. As mentioned in the beginning of this entry, I am here alone. Just myself and this body.



I suspect the slaves that I brought with must have attempted an escape as I did not detect any other hyperspace entries to this solar system. Regardless, those fools will be forced here by the hidden auto-pilot worms planted in their navigation computers. I will execute those traitors by my own hand if they happen to survive atmospheric entry. 




My immediate surroundings were far from impressive, but they are something that must be coped with. Regardless, this will be the spot from which I will wipe the insects inhabiting this puny planet.

I just hope that one of the traitors makes it here in one piece with their clothes; A lord cannot rule without pants.




Signed: Ba'al, your God.


(Day 1 spoiler: They did not)


2
Suggestions / Smarter raids
« on: December 22, 2016, 03:38:24 PM »
Right now I notice that raiders just move to the map and set fire/destroy as much of your stuff as they can. Then they retreat, loot you, or kidnap a colonist (after encountering various degrees of resistance) and leave.

Can we give raiders some missions and objectives? Instead of "mindlessly" just destroying things, how about specifically hunting colonists (or hunting specific colonists? *ahem* bounty hunters & bounty systems *ahem ahem*)? Or going on a saboteur mission to destroy specific stockpile(s)/buildings? Hell, even give raids multiple stages where the first group is a scouting/saboteur group that comes in advance of the main group.

And what about some NOIR/sneaky stuff?
For instance these events.... - "A group of travelers from ... is passing by" - ... Maybe rng it so that it's actually a group from a hostile faction trying to get as close to you as possible before blowing their cover? Perhaps even visitors to your colony can be spies and/or assassins? It would add another dimension... and maybe make the colony manager (YOU) pay more attention to what's going on in the map instead of solely focusing on his/her own pawns.

And this leads into a broader discussion of what information the colony manager should be privy to, such as the lack of fog of war, knowing exactly what faction every pawn on the map is from and their abilities, and etc.. Perhaps one way to challenge the player is to deprive them of information, and the sneaky stuff could be one of the first steps towards doing that.


3
General Discussion / Lol, auto-unopted out of alpha15
« on: December 20, 2016, 08:28:40 PM »
I had opted into Alpha 15 on my desktop a few days ago. However, on my laptop I had unstable selected. However, before the update, this didn't seem to change the setting on my desktop.  But it appears my game updated to the latest version and steam removed my beta setting on my desktop.

Anyone else experience this issue? I know I can revert back, but I just find it odd & irritating.

4
Mods / [MOD REQUEST] Mod compatibility checker
« on: October 30, 2016, 12:42:07 PM »
As the name suggests, I would like to request a mod that compares all loaded mods for conflicts with each other (ideally), and displays what files (and code sections if practical) each mod modifies.

Some of us heavily mod our games, and it becomes a research project to make sure the game does not become broken. Even just showing a comparison of modified files would be a benefit to troubleshooting problems.

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