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Topics - orty

#1
Bugs / Monument Marker non transferrable
April 30, 2021, 06:46:18 PM
Per this thread:
https://ludeon.com/forums/index.php?topic=52999.msg482899#msg482899
... monument markers are restricted to the colony map where the quest originated.

However, I can accept the quest to build a monument for honor with a colonist that is not in the associated colony (savegame with >1 colonies).  Please fix either the ability to transfer monuments (via transport pods or caravan) and build them anywhere to complete the quest, or restrict acceptance of honor reward to colonists in the associated colony.

For "realism" the intended function should be for monument markers to be transferrable to any colony, because it really shouldn't matter to the quest-giving Imperial where his/her monument is built as long as it's massive and people can see it.

In my current case, I have a large colony (26 pawns) and a small raiding outpost (4 pawns) and the quest requires a massive 41x47 monument.  This construction should not be restricted to the small outpost (or any specific colony), especially when I can accept the quest for honor awarded to a pawn in the large colony.  This can't be working as intended.
#2
Ideas / Long Range Mineral Scanner >> Uranium
December 13, 2017, 12:29:42 PM
If any mineral should emit a detectable signal for a long-range scanner, uranium definitely should, but it doesn't (at least according to the wiki definition and all my experiences). 

With B18 dramatically increasing the amount required to build a ship (and each casket needing 20 chunks) it's really hard to find enough.  I'm not saying building the ship should be easy, but my colony has all other materials covered in excess, so the game has become "Uraniumworld" at this point. 

A strategy of mining 0-6 tiles per map quickly becomes unsustainable as the hilly or mountainous world tiles dry up and caravans need to travel farther and farther on slow terrain to find some, if any.  Although this strategy can usually yield many stacks of components (which is a huge time and resource saver), the uranium grind with this method is way too long.

The only other source other than raider weapon drops is from traders, and only exotic traders carry uranium or furniture that might be made from it.  I've gone over a year in-game without seeing an exotic trader, and they don't always sell uranium or furniture. 

I might just try to mod the def for the scanner if that's possible, because this is nuts.  Like 10 hours of gameplay to yield 70 uranium and I need 400 more for all my colonists to leave.
#3
Why are my pawns suffering from Someone's Organ Harvested thought when they're at a different colony than the colony where the guy's guts were cut out?  How did they even find out about it??  That's crap.
#4
General Discussion / B18 Trees
December 07, 2017, 12:36:59 PM
From the wiki page for "Trees":

"Not to be confused with Smokeleaf"

LOLz.  Snoop Lion would be proud.

To the point though, with the new biomes we got a few new trees, but the yields and grow times aren't tabulated on the wiki page.  Any help?

It seems like a lot of B18 content hasn't been incorporated into the wiki.
#5
I know that I want to click and select a chunk of limestone beneath my limestone wall blueprint.  I can see both clearly, but when I click on the tile, the limestone wall blueprint is selected and I need to click again (two slow clicks, so I don't double-click) to select the chunk. 

Where two or more selectable items are stacked like this, it would be very useful (toward reducing clicks) to be able to ctrl+click and select the bottommost object - invert the hierarchy of how objects are selected natively. 

Also very handy after a bloodbath.
#6
Ideas / Leather Scrap Quilt
November 14, 2017, 09:34:05 PM
LEATHER SCRAP QUILTS:

Do you have a technicolored array of uselessly small stacks of leather cluttering up your stockpiles?  Tired of waiting for a wandering trader to buy them from you?

Leather Scrap Quilts to the rescue!  Use a tailoring bench to craft together many small stacks of any assortment of leather species in a patchwork for a warm, cozy night's sleep in your unheated bedroom.  It's a piece of 1x1 or 1x2 furniture placed at the foot of a bed, installed a la art, and prevents Slept in the cold moodlet for the bed's occupant(s).  Saves power/resources!  Requires wool.