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Topics - Modraneth

#1
Mods / FUR/WOOL Clothes or Armor
April 13, 2021, 05:13:43 PM
I'm really sorry if this mod already exists or something.
i have a Highly modded rimworld game, im playing as a tribe and only using tribe stuff, i have some bisons for milk and wool.
the thing is i found a mod that gives Pelt clothes, but I cant use the wool from the bisons, only the leather i get killing, i made a quick search and i didnt have a single cloth or armor that lets me use Wool as a material for my few tribal clothes, all of them are for leather.
there is any mod out there that gives us players some fur/wool armor or clothes? i dont want to have my tribesman with Parkas....
the mod i found for the pelt clothes is https://steamcommunity.com/sharedfiles/filedetails/?id=2401466559 on steam

i was thinking about skyrim Fur Armor, something of the sort that gives high cold resistance and a reasonable armor maybe a mix from that mod and the parka maybe a FUR/WOOL armor that uses WOOL + some metal, like steel or any other metal from mods like iron  ..
if anyone can help me i will be really glad
thank you all
#2
Ideas / Faction/race Traits
November 10, 2019, 04:43:07 AM
hi, my idea is simple, and its possibly implemented in some mod, if so please tell me

there is a way to have multiple faction and races on rim, but the traits exclusive to that race normally when a pawn is generated he dont have those specific traits and have some random ones based on all traits in game.
my idea is to have faction/race pawn spawn only with the appropriated traits from their faction/race and/or from the vanilla game (based on their tech level)

example:
we have argonian race and equium race, the equium traits wont be given to argonian pawns
equium pawn would have equium traits and vanilla traits (logic based) and no more traits from other races

i dont know if its a simple thing to do or not, and if this mod already exist please tell me
#3
Ideas / Mummies
September 04, 2019, 04:30:26 PM
i was thinking for people that like to play low tech worlds without high tech technology and even for the people with high tech
its possible to implement mummies to the game? in secret chambers we could dig and find some sarcophagus with treasures and mummies to protect the treasures
its like mechanoids ruins but with mummies
i think the loot could vary between items with high beauty value, to wealth. those places should be well guarded and the mummies should be leveled with the quantity and quality of the loot, so high quantity with high cost should have more mummies and stronger ones

give it some thoughts
its possible to make this?
its hard?
#4
Mods / Mod Request - New Fantasy races
September 01, 2017, 08:07:04 PM
hello,

like the title says i want to ask what the races already modded and ask what the probability of making fantasy races like:

Goblin - tribal
Orc - medieval
Dryad - tribal
Naga - medieval (live on sea)
Vampire - Industrial
Elf - Medieval
Undead - tribal/medieval
Merfolk - Medieval/Industrial (live on sea)
etc, etc...
#5
Mods / Mod Request - Blocking researches
September 01, 2017, 12:33:10 PM
hello,

im playing a full tribal colony and i have a big problem i dont like the research tree, why my colonist are neolithic and they can research spacial stuff? doesnt make logic

so its possible to make a mod to block research from industrial or better? letting just neolithic and medieval?
what i want is a mod where we can just research thing from our time, one layer worst and one layer better

tribal can research neolithic and medieval only.
medieval can jsut research neolithic, medieval and industrial
industrial can jsut research medieval, industrial and spacer
spacer can research industrial and spacer only.

and just making it possible to research from other times if we got a pawn from that time with research 10 or better.
so tribal can only neolithic and medieval, but if they got a pawn from industrial that specific pawn can research industrial but only that.

its possible to make this? i think it makes the game harder but more immersive and fun, so if i want to research something from other layers i would need a pawn from that time.