Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - kfsone

#1
Ideas / Dividers/Privacy screens
July 11, 2017, 12:47:17 AM
It'd be really nice if there was some kind of wall-like that allows movement but reduces the likelihood of disturbed sleep in some situations, particularly the hospital setting. Maybe doesn't count as "cheap" because it might want a few points of finessing: it's not really going to do anything for construction, say.

It would also be nice if anesthetized patients weren't "disturbed" by the doctor operating on them :)


#2
Ideas / Pawn grouping hotkeys
June 10, 2017, 06:18:19 PM
I guess my old RTS C&C, SC, WC etc background shows: I'm dying for the lack of pawn-grouping keys (and the inability to reorder the pawn bar).

Shift-1: Remember currently selected pawns as group 1,
Ctrl-1: Select all the pawns in group 1,

Bonus:
Ctrl-1: if group 1 is empty, select drafted pawns instead,
Alt-1: Add/remove the selected pawn to/from group 1,

Repeat for 1, 2, 3, 4, and 5.

Example use case:

Poison ship: You only want ranged users, so you go thru your pawns and draft all the ranged folks. You can either individually set them all to run over to the thing or you can go back and bulk-select them all.

I guess I'm going to have to start looking at modding :) I want to be able to see where other pawns are being sent while I'm directing pawns so I can avoid bunching them up or putting them in-front of each other.
#3
Ideas / Temperature and food control related
June 08, 2017, 06:54:01 PM
Trying to keep my refrigeration rooms cold. Foot traffic caused by the production conveyor belt makes this difficult, so I built a 3-chamber fridge. Corpses -> Butchering -> Production (I have other stoves outside the chain)



The problem is all the foot-traffic to get meals, wandering thru, etc.

Ideas:

- "Trade" doors - allow door access to be restricted to certain tasks. E.g only the butcher should be able to open the door between the ingredient and corpse rooms,
- "Fridge" - a shelf for food,
- "Heat Map" - like beauty map but for temperatures,
- Ability to restrict where people get their food from: Right now everyone just goes into the refrigerator,

It would be really nice if you could build a fridge either side of a stove, one for ingredients and one for completed products and if cooks would use the fridge ingredients before going elsewhere. This would let you set up an efficient workflow.

I had to restrict animals to not be allowed in there because they were continually flowing in, out and thru and frequently sleeping there after eating, but that also stops them from hauling food into there for me.