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Topics - SansMasterBudaa :3

#1
Hey everyone 🖖

The problem I am having is that when I load a colony after I leave, shortly after it gets a dark gray and all I can do is exit or restart the game. No error log
The strange thing is that if I load a game without leaving the game, it loads me without any problem and i can play without problems.
About the 2
The world charges me perfectly, but I can't click on a place to select, only the random button works and that is the only way to establish a colony and also, theres no error log.
#2
Mod bugs / The option to trade physically is buged
December 23, 2019, 02:51:44 AM
When I right click on the android merchant, the option to trade appears, but when I approach that option, the options start to flash and it doesn't let me accept the option
I dont have problems trading with orbital traders, fortunely.
The error log:

Exception filling window for Verse.FloatMenuMap: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorldChildren.WorkGiver_TakeBabyToCrib.HasJobOnThing (Verse.Pawn,Verse.Thing,bool) <0x0020a>
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.AddJobGiverWorkOrders_Patch1 (Verse.IntVec3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>,bool) <0x0054e>
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.AddUndraftedOrders_Patch0 (UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>) <0x0036d>
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.ChoicesAtFor_Patch4 (UnityEngine.Vector3,Verse.Pawn) <0x0035c>
at Verse.FloatMenuMap.StillValid (Verse.FloatMenuOption,System.Collections.Generic.List`1<Verse.FloatMenuOption>,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>&,UnityEngine.Vector3&) <0x001a0>
at Verse.FloatMenuMap.DoWindowContents (UnityEngine.Rect) <0x001eb>
at Verse.Window/<WindowOnGUI>c__AnonStorey0.<>m__0 (int) <0x00882>

Verse.Log:Error(String, Boolean)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

It appears to be the principal problem Android Tiers and Children And Pregnancy, but probably more Android Tiers.
#3
Mod bugs / I cant construct some specific objects
December 05, 2019, 03:02:28 PM
I cant construct some fun objects and ship modded construction

Root level exception in OnGUI(): System.ArgumentNullException: Argument cannot be null.
Parameter name: type
at System.Activator.CheckType (System.Type) <0x00095>
at System.Activator.CreateInstance (System.Type,bool) <0x00027>
at System.Activator.CreateInstance (System.Type) <0x0001e>
at (wrapper dynamic-method) Verse.ThingMaker.MakeThing_Patch1 (Verse.ThingDef,Verse.ThingDef) <0x00373>
at RimWorld.Designator_Build.DesignateSingleCell (Verse.IntVec3) <0x00291>
at Verse.DesignatorManager.ProcessInputEvents () <0x00180>
at RimWorld.MapInterface.HandleMapClicks () <0x00069>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x001f4>
at Verse.Root.OnGUI () <0x00112>

Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()
#4
Mod bugs / THAT DAMN ASYNCHRONOUS EVENT
November 11, 2019, 03:55:56 AM
Well...
I just install the game the past week and i just want to start a game, and when the world is generating, the goddamn error says

Error while generating pawn. Rethrowing. Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes (bool) <0x00074>
at System.Reflection.Assembly.GetTypes () <0x0001d>
at AbilityUser.AbilityUserUtility.GetAllChildrenOf (System.Type) <0x0017a>
at AbilityUser.AbilityUserUtility.TransformPawn (Verse.Pawn) <0x0005b>
at AbilityUser.AbilityUserMod.InternalAddInAbilityUsers (Verse.Pawn) <0x00077>
at AbilityUser.AbilityUserMod.InitializeComps_PostFix (Verse.ThingWithComps) <0x00064>
at (wrapper dynamic-method) Verse.ThingWithComps.InitializeComps_Patch1 (object) <0x0017b>
at Verse.ThingWithComps.PostMake () <0x00034>
at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x003c4>
at Verse.PawnGenerator.TryGenerateNewPawnInternal (Verse.PawnGenerationRequest&,string&,bool,bool) <0x000a7>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003c8>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007e8>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch2 (Verse.PawnGenerationRequest) <0x000b1>

Verse.Log:Error(String, Boolean)
Verse.PawnGenerator:GeneratePawn_Patch2(PawnGenerationRequest)
Verse.PawnGenerator:GeneratePawn(PawnKindDef, Faction)
RimWorld.Faction:GenerateNewLeader()
Planets_Code.FactionGenerator_NewGeneratedFaction:Prefix(FactionDef, Faction&)
RimWorld.FactionGenerator:NewGeneratedFaction_Patch1(FactionDef)
RimWorld.FactionGenerator:GenerateFactionsIntoWorld_Patch1()
RimWorld.Planet.WorldGenStep_Factions:GenerateFresh(String)
RimWorld.Planet.WorldGenerator:GenerateWorld(Single, String, OverallRainfall, OverallTemperature)
Planets_Code.Planets_CreateWorldParams:<CanDoNext>b__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Error in WorldGenStep: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes (bool) <0x00074>
at System.Reflection.Assembly.GetTypes () <0x0001d>
at AbilityUser.AbilityUserUtility.GetAllChildrenOf (System.Type) <0x0017a>
at AbilityUser.AbilityUserUtility.TransformPawn (Verse.Pawn) <0x0005b>
at AbilityUser.AbilityUserMod.InternalAddInAbilityUsers (Verse.Pawn) <0x00077>
at AbilityUser.AbilityUserMod.InitializeComps_PostFix (Verse.ThingWithComps) <0x00064>
at (wrapper dynamic-method) Verse.ThingWithComps.InitializeComps_Patch1 (object) <0x0017b>
at Verse.ThingWithComps.PostMake () <0x00034>
at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x003c4>
at Verse.PawnGenerator.TryGenerateNewPawnInternal (Verse.PawnGenerationRequest&,string&,bool,bool) <0x000a7>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003c8>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007e8>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch2 (Verse.PawnGenerationRequest) <0x000b1>

Verse.Log:Error(String, Boolean)
RimWorld.Planet.WorldGenerator:GenerateWorld(Single, String, OverallRainfall, OverallTemperature)
Planets_Code.Planets_CreateWorldParams:<CanDoNext>b__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Error while generating pawn. Rethrowing. Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes (bool) <0x00074>
at System.Reflection.Assembly.GetTypes () <0x0001d>
at AbilityUser.AbilityUserUtility.GetAllChildrenOf (System.Type) <0x0017a>
at AbilityUser.AbilityUserUtility.TransformPawn (Verse.Pawn) <0x0005b>
at AbilityUser.AbilityUserMod.InternalAddInAbilityUsers (Verse.Pawn) <0x00077>
at AbilityUser.AbilityUserMod.InitializeComps_PostFix (Verse.ThingWithComps) <0x00064>
at (wrapper dynamic-method) Verse.ThingWithComps.InitializeComps_Patch1 (object) <0x0017b>
at Verse.ThingWithComps.PostMake () <0x00034>
at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x003c4>
at Verse.PawnGenerator.TryGenerateNewPawnInternal (Verse.PawnGenerationRequest&,string&,bool,bool) <0x000a7>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003c8>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007e8>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch2 (Verse.PawnGenerationRequest) <0x000b1>

Verse.Log:Error(String, Boolean)
Verse.PawnGenerator:GeneratePawn_Patch2(PawnGenerationRequest)
Verse.StartingPawnUtility:NewGeneratedStartingPawn()
RimWorld.ScenPart_ConfigPage_ConfigureStartingPawns:PostWorldGenerate()
RimWorld.Scenario:PostWorldGenerate()
RimWorld.Planet.WorldGenerator:GenerateWorld(Single, String, OverallRainfall, OverallTemperature)
Planets_Code.Planets_CreateWorldParams:<CanDoNext>b__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

There was an exception thrown by the PawnGenerator during generating a starting pawn. Trying one more time...
Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes (bool) <0x00074>
at System.Reflection.Assembly.GetTypes () <0x0001d>
at AbilityUser.AbilityUserUtility.GetAllChildrenOf (System.Type) <0x0017a>
at AbilityUser.AbilityUserUtility.TransformPawn (Verse.Pawn) <0x0005b>
at AbilityUser.AbilityUserMod.InternalAddInAbilityUsers (Verse.Pawn) <0x00077>
at AbilityUser.AbilityUserMod.InitializeComps_PostFix (Verse.ThingWithComps) <0x00064>
at (wrapper dynamic-method) Verse.ThingWithComps.InitializeComps_Patch1 (object) <0x0017b>
at Verse.ThingWithComps.PostMake () <0x00034>
at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x003c4>
at Verse.PawnGenerator.TryGenerateNewPawnInternal (Verse.PawnGenerationRequest&,string&,bool,bool) <0x000a7>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003c8>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007e8>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch2 (Verse.PawnGenerationRequest) <0x000b1>

Verse.Log:Error(String, Boolean)
Verse.StartingPawnUtility:NewGeneratedStartingPawn()
RimWorld.ScenPart_ConfigPage_ConfigureStartingPawns:PostWorldGenerate()
RimWorld.Scenario:PostWorldGenerate()
RimWorld.Planet.WorldGenerator:GenerateWorld(Single, String, OverallRainfall, OverallTemperature)
Planets_Code.Planets_CreateWorldParams:<CanDoNext>b__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Error while generating pawn. Rethrowing. Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes (bool) <0x00074>
at System.Reflection.Assembly.GetTypes () <0x0001d>
at AbilityUser.AbilityUserUtility.GetAllChildrenOf (System.Type) <0x0017a>
at AbilityUser.AbilityUserUtility.TransformPawn (Verse.Pawn) <0x0005b>
at AbilityUser.AbilityUserMod.InternalAddInAbilityUsers (Verse.Pawn) <0x00077>
at AbilityUser.AbilityUserMod.InitializeComps_PostFix (Verse.ThingWithComps) <0x00064>
at (wrapper dynamic-method) Verse.ThingWithComps.InitializeComps_Patch1 (object) <0x0017b>
at Verse.ThingWithComps.PostMake () <0x00034>
at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x003c4>
at Verse.PawnGenerator.TryGenerateNewPawnInternal (Verse.PawnGenerationRequest&,string&,bool,bool) <0x000a7>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003c8>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007e8>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch2 (Verse.PawnGenerationRequest) <0x000b1>

Verse.Log:Error(String, Boolean)
Verse.PawnGenerator:GeneratePawn_Patch2(PawnGenerationRequest)
Verse.StartingPawnUtility:NewGeneratedStartingPawn()
RimWorld.ScenPart_ConfigPage_ConfigureStartingPawns:PostWorldGenerate()
RimWorld.Scenario:PostWorldGenerate()
RimWorld.Planet.WorldGenerator:GenerateWorld(Single, String, OverallRainfall, OverallTemperature)
Planets_Code.Planets_CreateWorldParams:<CanDoNext>b__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Exception from asynchronous event: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes (bool) <0x00074>
at System.Reflection.Assembly.GetTypes () <0x0001d>
at AbilityUser.AbilityUserUtility.GetAllChildrenOf (System.Type) <0x0017a>
at AbilityUser.AbilityUserUtility.TransformPawn (Verse.Pawn) <0x0005b>
at AbilityUser.AbilityUserMod.InternalAddInAbilityUsers (Verse.Pawn) <0x00077>
at AbilityUser.AbilityUserMod.InitializeComps_PostFix (Verse.ThingWithComps) <0x00064>
at (wrapper dynamic-method) Verse.ThingWithComps.InitializeComps_Patch1 (object) <0x0017b>
at Verse.ThingWithComps.PostMake () <0x00034>
at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x003c4>
at Verse.PawnGenerator.TryGenerateNewPawnInternal (Verse.PawnGenerationRequest&,string&,bool,bool) <0x000a7>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003c8>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007e8>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch2 (Verse.PawnGenerationRequest) <0x000b1>

Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Im not sure if its Medical System Expansion, Realistic Planets, or another mod, because MSE and RP
didn't give me problems with those mods
#5
Mod bugs / 2 Anoying Bugs
August 06, 2019, 11:05:47 PM
1.-In a social fight, those 2 colonist go fleeing and never fights ???
Here some screenshots and the outpost
https://mega.nz/#F!u4hDQSYb!luiBDb_CYap1uKNA0_LhCA
I have to share it in mega because the attachments doesnt allow 1000kb
2.- The world generation sometimes dont load factions
Outpost is up
Heeeey plz i need help with this bug :'(
#6
Bugs / (SOLVED)My game crashes when is starting
April 06, 2019, 04:08:08 PM
When its loadind some defs, with a mod about shows more details when its loading, shows reloading defs and comes to 97-98%, pops me a crash message.
The problem is i cant disable mods to see what is the mod is crashing the game  :'(
i have 189 mods, so dont expect stability.
Oh, i have some mods with red, those mods are not conflicting my loading :/



[attachment deleted due to age]
#7
Ok my problem appears like the title says, or when its going to happend a raid, the game dont pop me up a window crash log and my game directly crash.
Mods used
Core, HugsLib, JecsTools, Humanoid Alien Races 2.0, Expanded Prosthetics and Organ Engineering, A Dog Said..., EdB Prepare Carefully, RunAndGun, Search and Destroy, Rimsenal, Rimsenal - Rimhair, Rimsenal - Storyteller pack, Allow Tool, Androids, [1.0] Android tiers, Animals Logic, Apparello 2, Buildable Terrain v1, Camera+, [KV] Change Mirror - 1.0, Crash Landing, Doors Expanded, Dubs Rimkit, Dubs Skylights, ED-Embrasures, Giddy-up! Core, Giddy-up! Caravan, Giddy-up! Mechanoids, Giddy-up! Ride and Roll, Hardcore Armors, Hospitality, Interaction Bubbles, Locks, [SS]Lovely Hair Style, Mad Skills, Miscellaneous 'CORE', Misc. MapGenerator, Misc. MapGen Xtension 'Urban Biome', Misc. Robots, Misc. Training, More Furniture [1.0], [KV] More Trait Slots - 1.0, More Faction Interaction, Camping Stuff, Nature is Beautiful v1.3 [1.0], One Big Family, Orassans, P-Music, Pick Up And Haul, [KIR]Playable Outlander Settlers [V1.0], [FSF] Rain Washes Away Filth, [RF] Advanced Bridges [1.0], [RF] Archipelagos [1.0], [RF] Pawns are Capable! [1.0], [RF] Wild Cultivation [1.0], [KV] RimFridge - 1.0, RimNGE, RimQuest, Shoo!, Science Never Stops, Sparkling Worlds - Core Mod [1.0] - Reduced features, Sparkling Worlds Addon - More Events [1.0] - Standalone Addon, Sparkling Worlds Addon - Mech Serum Crafting [1.0], Sparkling Worlds Addon - Mind Altering Device [1.0], Spotted, Stack XXL, [T] MoreBedsVanilla, [T] MoreFloors, Tilled Soil, Titanium+, What the hack?!, Witching Hour, Zabrak Race, Compare Tool, Days Matter, [B19]Kantai Collection Hair Styles (Female), Psychology, RimWriter - Books, Scrolls, Tablets, and Libraries, Tech Advancing, DeadMansClothing, Economic Stability, MendAndRecycle, Rimsenal - Federation, Logann Race B19, Mechanoids Extraordinaire, Roppoi hair 1.0, Storyteller hair 1.0, Cargo Pod Transport[1.0], [1.0] RPG Style Inventory [V2.2], Facial Stuff 1.0, Outdoor Lighting, Rimfire 2.5, [KV] Hand 'n' Footwear - 1.0, [Uru] VOCALOID Hair (1.0), [Uru] Touhou Hair (1.0), RT's Weapon Pack [1.0], Rimsenal - Enhanced Vanilla Pack, [Uru] Rim Seraph hair (1.0), Mercer's Backpacks + Nano Suit (B19), Metro Armory 1.0.0, Halo - Weapons [1.0], Enclave Armory, Desynchronized, Halo - Armors, 20th Century Weapons Mod Unofficial 1.0, [1.0] Weapon Attachments
PD: i know, its a lot of mods.
PD2:I spawned manhunters, Friendly raids(Guests, Caravaners, etc), random events.
acts normally