Oceanic World will be a mod pack to unlock the oceans to exploration, exploitation, colonisation and naval warfare.
In case I drop off the planet, here are the current versions, download:
OWC
OWS
Start date: 28 May 2018
Est. Alpha Version Release: 6 June 2018
Sub-Mods:
Oceanic World Core: Alpha version mostly completed
-Ocean Biomes: Mostly completed
-Deep Water Terrain: Completed
-Sea Animals: Completed
-Speeds: Completed
-Sea Raiders: Designed, no code yet
-Textures: Mostly completed
Oceanic World Ships: Alpha version partially complete
-Benches: Mostly completed
-Kinds: Mostly completed
-Turrets: Mostly completed
-New Fuel Types: Designed, no code yet
-Special Abilities: Mostly completed
-Textures: Not started yet
-Oceanic World Core Integration: Not started yet
Oceanic World Terraform: Designed, no code yet
-Benches: Designed, no code yet
-Recipes: Designed, no code yet
-Textures: Not started yet
Future Plans:
-Oceanic World Path Avoid, Version of Path Avoid which will automatically assign AI Pathing Costs to Terrain and Objects.
Author/s:
Producer: TBA
Design/Balancing: Juniper Webb (Junianna Weaver)
XML: Juniper Webb (Junianna Weaver)
C#: TBA
Textures: TBA
Other: TBA
Testing: Juniper Webb (Junianna Weaver)
TBA
TBA
TBA
TBA
TBA
Contributions:
Inspiration:
Matheryn for the idea to make an ocean mod. Discord: [vanirs] matheryn#8126
Code:
Thanks to Vendan for creating Path Avoid - A18, and Kiame for permission to utilise the updated code. Donate to KiameV.
Thanks to SulusDacor for creating SD mods (Steam) (Ludoen) (Githib), permission to utilise their code and the links provided to give me more inspiration.
Thanks to Jecrell (see Jecstools below) for allowing me to utilise vehicle code from Starwars-Factions.
Textures:
TBA
Dependant Mods:
In case I drop off the planet, here are the current versions, download:
OWC
OWS
Start date: 28 May 2018
Est. Alpha Version Release: 6 June 2018
Sub-Mods:
Oceanic World Core: Alpha version mostly completed
-Ocean Biomes: Mostly completed
-Deep Water Terrain: Completed
-Sea Animals: Completed
-Speeds: Completed
-Sea Raiders: Designed, no code yet
-Textures: Mostly completed
Oceanic World Ships: Alpha version partially complete
-Benches: Mostly completed
-Kinds: Mostly completed
-Turrets: Mostly completed
-New Fuel Types: Designed, no code yet
-Special Abilities: Mostly completed
-Textures: Not started yet
-Oceanic World Core Integration: Not started yet
Oceanic World Terraform: Designed, no code yet
-Benches: Designed, no code yet
-Recipes: Designed, no code yet
-Textures: Not started yet
Future Plans:
-Oceanic World Path Avoid, Version of Path Avoid which will automatically assign AI Pathing Costs to Terrain and Objects.
Author/s:
Producer: TBA
Design/Balancing: Juniper Webb (Junianna Weaver)
XML: Juniper Webb (Junianna Weaver)
C#: TBA
Textures: TBA
Other: TBA
Testing: Juniper Webb (Junianna Weaver)
TBA
TBA
TBA
TBA
TBA
Contributions:
Inspiration:
Matheryn for the idea to make an ocean mod. Discord: [vanirs] matheryn#8126
Code:
Thanks to Vendan for creating Path Avoid - A18, and Kiame for permission to utilise the updated code. Donate to KiameV.
Thanks to SulusDacor for creating SD mods (Steam) (Ludoen) (Githib), permission to utilise their code and the links provided to give me more inspiration.
Thanks to Jecrell (see Jecstools below) for allowing me to utilise vehicle code from Starwars-Factions.
Textures:
TBA
Dependant Mods:
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