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Topics - joey3155

#1
About 80% of my 50 plus pawns have this weird food integer overflow. I have tried moving out various food related mods from my list, nothing fixes it, tried verifying game files, I can't 50/50 because then I can't load the save to test if it's fixed and the issue does not show up in new games. Whatever is causing it is time related it started out affecting only a few colonists but as more game time accrued it affected more and more of them. And because it's not throwing an error I literally have no idea whats causing it.

Here is a screenshot of it: https://imgur.com/a/YYBrf1Y
And here is my mod list: https://pastes.io/flbrg0yveb

Besides the time aspect another thing about the food integer bug besides the fact the value is permanently locked at -2147483648% is that except for affected pawns not eating food they seem to function normally otherwise they work, play, "play", research, fight, and do everything else normally. Despite being five years into this playthrough and it affecting a good 80% of my pawns the other 20% are unaffected.
#2
So I recently built a new PC and reinstalled RimWorld on my new PC, all my mods are loaded, but this error is old from my previous PC and I could never figure it out. When loading my most recently save I am drowned in a tidal wave of text all similar to the following error.

Exception drawing Barr: System.MissingMethodException: Method not found: 'AlienRace.HarmonyPatches.DrawAddons'.
at FacialStuff.CompBodyAnimator.DrawAlienBodyAddons (UnityEngine.Quaternion,UnityEngine.Vector3,bool,bool,Verse.Rot4) <0x000d6>
at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01ca9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch8 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00172>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch5 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x0024e>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>

Verse.Log:Error(String, Boolean)
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:MapUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


I know it's something missing from one of my mods I suspect Alien Faces but I'm not sure. Could really use help with this. I included the text files showing what popped up on game load (On load), on loading of the save in question (On Save Load), and when I scrolled up to view my base (When Looking at Base). The when looking at base text file is the one referenced in the /code bit I had to remove most of the errors from the text file since it exceeded the character limit for the forum here so the rest of the errors are in the Looking at Base file. I included the others in case you wanted to see them or if there was something important in there.
#3
Help / What file do I edit to turn off quickstart?
September 01, 2019, 03:30:54 PM
I'd normally do it in game but I added a couple of mods to my modlist including a resource mod. I'm pretty sure it's the resource mod causing the issue the game will load itself and because I had quickstart on (I swear to god I forgot to turn it off before changing the list) the game will load my modlist then get stuck at generating world. If I can just turn off quickstart I'm pretty confident I can get to my modlist in game and simply remove the mod in question but when I start the game it auto loads a map and gets stuck.

I just need to know how to turn quickstart off in the file and then I should be good to go from there.
#4
I have a dream
A dream where building a mighty tundra fortress is possible
A dream where young summoners can enslave ancient Succubi for their own nefarious purposes
A dream where mighty legions usher forth from those frozen wastes to raid and conquer the weakling southerners of the temperate plains

But like all dreams it must begin with a seed...
A seed that I cannot plant and grow without using sinful electricity

And Thus I was wondering if someone could create a magical or medieval alternative to sun lamps so I can grow crops in the frozen north.
#5
I have a medieval modlist that I put together (after much troubleshooting) and I realized it has some really cool stuff in it but I don't know if it has a low tech equivalent to sun lamps and I kinda need something because I want to make a beautiful arcane fortress in the tundra with Medieval Times and A RimWorld of Magic...
#6
So I finished my last game and decided to put together a new mod list for a medieval playthrough I set up all my mods and placed them together, and then I had RimWorld reload with those mods yet when I try to generate a new planet it returns me to the planet seed and settings screen.

This is a new issue my last savegame played with no problems, I also loaded my old mod list to see if the problem occurs there as well and that mod list the last time I checked was able to generate a new world with no problem. I tried restarting RimWorld no dice the problem seems isolated to my new mod list. Considering the new mod list also has issues with RimTheme loading it's classes and UI elements which it needs to do in order to switch Themes I took that out and it didn't fix the issue. I removed Medieval Edition, no dice. Changed Prepare Landing (which is reporting an issue with world generation... No dice. I'll go back in a few minutes and try some other mods but I can't figure out the problem. Below I attached screenshots with my mod list and logs from the last time I attempted to fix the issue. Even if Prepare Landing isn't causing the issue it is certainly affected or involved.

My Mod List: https://postimg.cc/gallery/11ojq596q/

My Logs: https://gist.github.com/09195a87eead541ea064873203ea41b7