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Topics - Retry_02Hide

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1
Help / Restrict recipe for certain work bench
« on: February 10, 2020, 05:41:52 AM »
I am trying to edit mod for my own use, and want to restrict some recipes for certain workbench.
I know adding '<recipeuser>' in the ThingDef of the item can make them only made by specific workbench. But the mod I am editing adds '<recipe><li>Make_ltem</li></recipe>' in the mod's 'BenchBase', does this format make those recipe restricted to that work bench?

2
Mod bugs / Animals keep following even the setting is "not follow"
« on: January 02, 2020, 12:45:08 PM »
I am not sure what mod is causing this, but all my animals just keep following their master even the "follow when drafted","follow when working" option in the animal tab are all set to "false". They will sometimes automatically set the settings to "true" even I do not touch them.

All animal related mods I use:
Animal Logic
Hardworking animals
Giddy-up Core/Ride and Roll/ Caravan
Kill/Hunt for me
Animal food restiction
Release animal to the wild
Better pawn control-->auto change setting disappered after installed this, but the issue just keep happening, only the.tab remain unchanged

I've checked all their settings, but there's no settings related to this issue, hope someone can answer me, thx.

3
Mods / [Mod Request] Overpass
« on: August 06, 2019, 03:39:58 AM »
I'm trying to build a base with separate areas, the only way I can connect them is through roads. If there's a raid, each base would be isolated and make it quite hard to fend off the attackers. Using walls to build a hallway is a solution, but it will cut the map into pieces and block the way to go through (it destroy the landscape as well). Is it possible to have a mod which let pawns build an overpass, which can walk through from above, also not blocking the road below it?

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