In previous version of Rimworld, experience was given for each second spend doing a job.
To preserve material while maximizing XP, it was beneficial to drag jobs for as long as possible, such as handicapping the notice pawn working at the tailoring machine by removing tool benches, setting the station outdoor and cutting its electricity.
I've notice that in 1.0, some jobs provide XP only once they are finished (surgery, cooking meals, shooting bullets), so slowing down these jobs is actually counter productive. However, some other jobs (crafting items, construction) the XP is seemingly provided per second of work - so that would suggest slower work provides more XP.
Should I slow down my construction & crafting crews until they are more skilled?
To preserve material while maximizing XP, it was beneficial to drag jobs for as long as possible, such as handicapping the notice pawn working at the tailoring machine by removing tool benches, setting the station outdoor and cutting its electricity.
I've notice that in 1.0, some jobs provide XP only once they are finished (surgery, cooking meals, shooting bullets), so slowing down these jobs is actually counter productive. However, some other jobs (crafting items, construction) the XP is seemingly provided per second of work - so that would suggest slower work provides more XP.
Should I slow down my construction & crafting crews until they are more skilled?