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Topics - ManHuntingSquirrel

#1
Number 1: Raider doesn't understand how firepoppers work
-Circumstances: Single man raid event. Colonist shoots him once and gets beaten into the ground. Raider proceeds to set potato crops on fire despite there being a firefoam popper in the middle of the field.
-What happened: The fire sets off the popper, which soaks the field with firefoam. Despite this the raider continues attempting to set the crops on fire, not diverting his attention to anything else. He goes at it for around 12 hours before losing consciousness from the gunshot recieved earlier.
-What i expected: I expected the raider to not attempt to set objects covered with firefoam on fire, or at the very least to divert his attention to something else after a while.
-Steps to replicate bug:
                         -Start with only one colonist
                         -Designate planting zone and sow crops, place popper in center
                         -Build any sort of wooden building near it (optional, just goes to show how they ignore other buildings)
                         -Spawn raid from an industrial faction, 50 points.
                         -Draft colonist and place them on the center of field
                         -When raider starts attacking, kill colonist with debug
                         -Raider should start a fire. Popper will pop and they will continue to set crops on fire

Number 2: Grand stele visual bug
It's a bit hard to explain, so i included a video showing it in the .zip alongside the saves. Basically, grand steles seem to be programmed to disappear when off-screen to improve performance, but due to their big size, they disappear too early and it's possible to see them vanish. I have not been able to recreate this, it only appears to work with the grand stele in the center of my base.
#2
Outdated / Do you realize this is piracy heaven?
January 20, 2019, 07:48:56 AM
You have mods for previous versions,pirate versions don't update!!!
#3
Bugs / Terrible Barracks
January 08, 2019, 12:02:12 PM
What i was doing: Making a bedroom for a couple (Beds not researched,using sleeping spots)

What Happened: The couple was complaining they didn't sleep together while complaining they had to share a bedroom (Their beds were just next to the other and they were the only pawns sleeping there)

What i expected to happen: that they would not complain about sharing a room when they are complaining they don't sleep together too.

Steps you can follow: Have a couple inside a room sleeping in too sleeping spots next to each other (like a double bed)

this was back in A18 so i don't know if it's already fixed

i had mods but i didn't have one that affected mood.
#4
General Discussion / Tips for Everyone!
January 07, 2019, 09:29:35 PM
This is a place where you can post tips for surving in Rimworld

You can post Tips for begginers or more advanced tips.
#5
Ideas / A new humanoid (Vote if you want it!!)
January 06, 2019, 04:05:46 PM
I'd like to see some kind of humanoid with a foreign language,you need to research their language to recruit them and improve your relationship with them.
It could also be a faction,since we have two Friendly Factions and Two Pirate Factions,one of them could be replaced by a hostile or friendly alien faction.