I had sent a single pawn out on a caravan with multiple animals. He came back and had all of them roped at once, and was leading them to the pen. His movement was slow and laggy. I manually prioritized my other colonist to rope one of the animals he was leading.
After she took that one away, he walked a few steps further and then got stuck on a tile. His action still said for example "roping Alpaca 3 to pen 1" but he could not move. My other colonist was able to take all the animals back; after she did so his action updated to "Consuming pemmican." But he stayed stuck and unable to move until he collapsed from exhaustion. Draft / undraft and manually prioritizing him to perform various actions had no effect.
I will try to reproduce this. I am not sure if it happened only because a pawn returned from a caravan leading multiple animals at once (which otherwise doesn't seem to be possible), or if the issue was triggered by the second pawn taking one of those animals away.
A minor thing, but something else I had noticed from this save: My starter colonist's ideoligion values Ranching, but she doesn't seem to be getting the mood buffs / debuffs related to having tame animals nearby. The exception is venerated animals - the buffs from those work fine and dandy!
Moderator note:
This behavior has changed since this post. I tested in 1.3.3087 and if you try to help rope caravan animals removing, it releases the caravan pawn and all animals.
After she took that one away, he walked a few steps further and then got stuck on a tile. His action still said for example "roping Alpaca 3 to pen 1" but he could not move. My other colonist was able to take all the animals back; after she did so his action updated to "Consuming pemmican." But he stayed stuck and unable to move until he collapsed from exhaustion. Draft / undraft and manually prioritizing him to perform various actions had no effect.
I will try to reproduce this. I am not sure if it happened only because a pawn returned from a caravan leading multiple animals at once (which otherwise doesn't seem to be possible), or if the issue was triggered by the second pawn taking one of those animals away.
A minor thing, but something else I had noticed from this save: My starter colonist's ideoligion values Ranching, but she doesn't seem to be getting the mood buffs / debuffs related to having tame animals nearby. The exception is venerated animals - the buffs from those work fine and dandy!
Moderator note:
This behavior has changed since this post. I tested in 1.3.3087 and if you try to help rope caravan animals removing, it releases the caravan pawn and all animals.