Warhammer 40k Death Worlds have given me some ideas.
Not sure if this is going to be implimented but different Tiles sets for Winter, Jungle, Desert, Volcanic, Eternal Night, Alien crystal.
You can keep the ecosystems simple but each would bring its own flair.
Winter world - Colonist freeze outside faster, (can research winter gear to help but not negate). Food is scarce, animals few. Blizzards prevent going outside. Small grow cycle. Longer nights.
Desert world - Basically same as winter world but opposite with heat and day length. But far less food available.
Jungle world - Colonist can be poisoned by animals, (can research local medicine). Food is abundant but all will try to kill your colonist. Weather strikes more violently. Higher risk of large animal spawns.
Volcanic world - Barren, lava flows, heat, dragons you get the picture
Eternal night - can't use solar power.
Alien Crystal World - anything and everything is possible!
Not sure if this is going to be implimented but different Tiles sets for Winter, Jungle, Desert, Volcanic, Eternal Night, Alien crystal.
You can keep the ecosystems simple but each would bring its own flair.
Winter world - Colonist freeze outside faster, (can research winter gear to help but not negate). Food is scarce, animals few. Blizzards prevent going outside. Small grow cycle. Longer nights.
Desert world - Basically same as winter world but opposite with heat and day length. But far less food available.
Jungle world - Colonist can be poisoned by animals, (can research local medicine). Food is abundant but all will try to kill your colonist. Weather strikes more violently. Higher risk of large animal spawns.
Volcanic world - Barren, lava flows, heat, dragons you get the picture
Eternal night - can't use solar power.
Alien Crystal World - anything and everything is possible!