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Messages - Lightningy

Help / Re: [A16] Armored Skin, regeneration.
December 27, 2016, 01:41:35 PM
Quote from: RawCode on December 27, 2016, 09:48:08 AM
regeneration is hard coded and constant, you can't change it solely by XML and without awareness about codeflow and it's unrelated to immunity gain.

still you can make "superliver" with 99999% blood filtration and check.

My test have come to the same conclusion too, it only seems to affect diseases and infections.
Help / Re: [A16] Armored Skin, regeneration.
December 27, 2016, 09:03:38 AM
Didn't ask anybody to do it for me, just to explain how I would go about doing it. Assuming it is possible using only Xml. I'm experimenting on it as i type this anyway, ill post any results here. Regeneration seems to be linked to immunitygainspeed, but I'm not sure about all injuries just infections so far, need to look into that. As for armor, i have no clue how i am going to implement the armor tags and i am fairly certain they are apparel only anyways. Do inform me if I am wrong.
Help / Re: [A16] Armored Skin, regeneration.
December 26, 2016, 12:18:30 PM
Shameless bump due to continued curiosity.
Releases / Re: [A16] Stack XXL
December 26, 2016, 08:24:06 AM
You are a god. thanks for this mod.
Help / [A16] Armored Skin, regeneration.
December 24, 2016, 02:39:19 PM
To what extent are body parts editable, and is it possible to use traits or custom bodyparts to add apparel tags into a pawn?
If so how would i go about doing it?
If i edit the infusion chance past one, does that enable multiple infusions?