Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - BoogieMan

#1
It's kind of silly when you have a population of 20 adults and 5 children and a base assault quest mandates you send 18 people to go deal with 7 enemies and a few turrets. These quests always seem to mandate you send like 80% of your population.

It should let you send however many solders you want, and it's up to the player to get the job done with what they bring.
#2
I know entries will only show up if you have at least 1 of said item in a stockpile, but it would be very nice if it would also show how many of said item you have in total. This would greatly simplify doing lots of body modding for multiple people and seems as though it would be a simple addition.
#3
I hadn't played in about 6 months, but I picked up ideology and started playing again. Now when I play I find raiders to be a bit dumb and a little annoying. Raiders, mechanoids, they are all obsessed with destroying walls and mountains. Even walls that are inconsequential and destroying them does not help them get to my colony from another angle. I can claim ruins and debris on the map and sometimes they'll go blow them up seemingly just for giggles. If the wall didn't exist, it wouldn't make any difference. I've watched centipedes blast through a mountainside about 12 tiles thick instead of walking through a little bit of water way at the northeast edge of the map when my base is in the extreme southwest corner. It would have taken them maybe 10 seconds to cross.

I can put a line of wall in the middle of the map 20 tiles long, that doesn't black access to anything, and everywhere to the left of this is a massive amount of thick walls, mountains and a wide deep river that would probably take them days to tunnel through to me. They will go down this wall blasting it down to take the extremely unfeasible and long way to me. Meanwhile, there is a narrow section of mountain to the east that they ignore unless the enter the map there. The path to my base is wide open with nothing to slow them down. They would rather bunch up against the mountains and kill each other with grenades and try to tunnel through an entire literal mountain instead of just come at me or at least be slightly sensible with their aversion to even standard barricade/turret guarded entrances. It's like it is utterly inconceivable to just come for a strait up fight which is more fun than always hitting them with mortars while they're friendly fire themselves with grenades while bunched up against a mountainside.

Does the game just always want you to mortar them or run out into costly open field battles and just not use fortifications and turrets now? Because that's what it feels like. When they mad rush my entrance they at least have a chance to hurt my colony. But crowding up and letting me wreck them with mortars accomplishes nothing. But it's their preferred strategy.
#4
Heh.

Well, there is also some evidence that suggests free will isn't real. Some of it is scientific, some of it is more philosophical.

One of the easier to grasp arguments against free will is..

Everything we do is reactionary to events outside of our control, and if all we do is react to things outside of our control, we have no control. Sort of just one big chain reaction. Dominoes falling one after the other.

But but.. I can choose to do X or Y! But... can you? Ultimately we all react in a certain way to each event so since you will never have made those other acts, could you really have made them?

Also some say that mathematically it's highly more probable that we are simulations being run on a future (to us) super computer than existing "for real" in the base reality before such a device was made. For all we know, we could be characters in some super detailed futuristic world simulator game that some jackass is playing for a few hours using the fast forward time setting that we are unable to perceive.


If you ask me, how the universe works and how we perceive it can be two different things, and limited as we are I doubt we'll ever be able to understand it all. So if you're squishy fleshy bits can take comfort in something even a potential illusion, go for it. Even if I found out I was a simulation I don't think it would negatively affect me that much.
#5
General Discussion / Re: give me my refund.
June 11, 2021, 08:44:21 PM
Unless it's something that a lot of people are having trouble with Steam does NOT care and they will NOT give you a refund if you have more than 2 hours of playtime.

I tried 5 times to get a refund on an old $8 game that is unplayable on my modern PC. But NOPE. I have like 5 hours of "playtime" all of which was spent trying to troubleshoot.

The years of loyalty, the thousands of dollars they've got from me doesn't mean a damned thing to them.

Besides, even if they weren't unfeeling fanatical zealots that would cling to an absurd refund policy until their dying breath, I don't think not liking or learning how to play a game is a reason they'd ever give a refund for.
#6
Quote from: Canute on June 06, 2021, 03:26:05 AM
That is the problem with the target find routine.
Similar happen for the table find, when a pawn want to eat.
Table is 2 tile away behind the wall, the the walkway path can extend the range of the looking rage for a table.
But i think this problem addressed many times so far.

What do you mean address manys time so far?

I've never know it to act differently.
#7
Yes this is a bump of an old post. But, this behavior still exists in the current build. They still choose a path to the "nearest" water when on fire without considering obstacles and actual walkable distance, even if the distance is comically far and there are other water sources much closer.

You can have a source of water 4 tiles away but blocked by a mountain range that they would have to travel hundreds of tiles around to actually reach and they will ignore a patch of water that is 30 walkable tiles away as a result. You shouldn't have to babysit your people do to a pathing calculation error. Surely they should consider actual travel time and look for nearer alternatives, since they can't fly and their location selection seems to assume they can.
#8
The Glitterworld Surgeon profession text mentions that they pretty much exclusively performed cosmetic enhancing procedures.

Here it is:

NAME worked as a surgeon on a world mostly free of disease and human suffering.

HISCAP job mostly involved elaborate and creative cosmetic surgeries. HECAP has a good understanding of human biology, but never had to remove a cancer -- or a bullet.
#9
Quote from: bbqftw on April 06, 2019, 05:17:11 AM
Quote from: BoogieMan on April 06, 2019, 12:46:21 AM
This should answer your questions.

https://www.youtube.com/watch?v=zi2dilqmvKc
This information is outdated.

Yes it is from an earlier build but from my own experience it still feels like it functions with almost the same mechanics. Has it actually been significantly changed since then? If it has, then through practical use I haven't really noticed.

Seems that the bulk of the chance is based off cook skill which I believe was the main conclusion of the testing in that video.
#10
This should answer your questions.

https://www.youtube.com/watch?v=zi2dilqmvKc
#11
Remember that we live in a world where in many places you can join the military and be potentially sent off to active combat duty before you're legally old enough to do, under normal circumstances:

Consume Alcohol
Rent a car
Rent a home
Buy a car
Buy a house
Get a bank loan
Engage in intercourse with an adult
Have a full time job
Get married

  You're not old enough to do that, but you are old enough to be sent out to kill and/or be killed. So yeah, a lot of things don't make much sense.

I imagine it's probably 100% the choice of the developer because I think there are far more racy and mature games on Steam that are allowed to be there.

In the end, agree or not it is their choice. There is nothing stopping you from releasing it where the developer has no power, however.
#12
General Discussion / Re: queries with the price
March 24, 2019, 09:42:18 AM
By BFV do you mean Battlefield V?

The question isn't why Rimworld costs the same as BFV, but why BFV costs the same as Rimworld.

Battlefield V is only in the same price range as Rimworld because of generally poor sales and reception. It's price dropped mere weeks after being released which is just insulting to everyone who paid full price. Also you'd be giving money to EA. Rimworld is that price because it's a small indie game, but of high quality and excellent reception which is why the price has stayed at that level.

Do with that info what you will.
#13
I have used both those mods quite extensively and I haven't yet encountered that kind of behavior. Perhaps it is related to another mod?
#14
General Discussion / Re: Simple Slavery vs. Prison Labor
February 24, 2019, 11:22:06 AM
I'd settle for something so simple as just letting prisoners cut stone blocks that are accessible from inside the prisoner area.
#15
I plan to try something similar soon as well. There is a workshop mod called Medieval Times. Not sure how current it is, but maybe it would be a good addition at some point.