I have been using the RimAresenal Vanilla Add on thing and for some reason, the Battle Rifle uses the Survival Rifle firing sound, complete with the bolt action clicking and all, its pretty odd. Has that to do with me using Prepare Carefully/Scenario editor to give it to my colonists early or is it a load order issue? I mean its not a big problem, its just odd.
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#1
Releases / Re: [A16] Rimsenal v0.9 : No more free federation weapons edition
February 01, 2017, 05:48:27 PM #2
Mods / Re: Broken Orbital Traders, strange errors, are they caused by mods?
February 01, 2017, 05:08:16 PM
Well, I tested it and it seems that the Humanoid Aliens/RimGate confilcts with one of the other mods, but no idea which one.. After removing Humanoid Aliens and Rimgate, orbital traders work fine. It could be any of the mods I use it conflicts with or the load order or whatever. I guess I cant use the Aliens mod for the moment then.
#3
Mods / Re: Broken Orbital Traders, strange errors, are they caused by mods?
February 01, 2017, 04:27:41 AM
Yeah I thought about it, but that would break saves big time. However, what I did recently was to load an older save that was just lightly modded to see if the error still occurs there, it didnt. I then started a new game with a custom scenario and looked if bulk goods trader where still broken. So far that error didnt occur. I suspect that issue was caused in one of the savegames either because I removed a mod or because one of the mods got a big update that caused the savegame to break somehow. I will see if that error still occurs in the new game, but so far I didnt.
#4
Mods / Broken Orbital Traders, strange errors, are they caused by mods?
January 30, 2017, 09:54:28 AM
So, I have a problem with my current run on RimWorld where orbital traders are utterly broke, mostly Bulk Goods traders but sometimes others as well. What happens is, that I get an error and then the Trader no longer works. I first thought its the Misc Robots mod, but author said its not caused by that, then I thought it is caused by Humanoid Aliens, but author says that his mod doesnt cause the problem either.
Here are the logs and the relevant errors:
https://gist.github.com/HugsLibRecordKeeper/78ade2815c8104279b711cc24c82efed
https://gist.github.com/HugsLibRecordKeeper/b6b030fe12e527f4f86a4b5b19f9628a
I first thought it was humanoid alien races, but the second error talks about stock animals. Thing is, I did play Rim World with a similar array of mods but it worked relatively fine. I suspect a mod conflict, but I have no idea what mod cause this or if its the load order. This error sorta makes the game a bit unplayable because you need trading to get rid of items or buy certain items early on.
So, any help would be appreciated.
Here are the logs and the relevant errors:
https://gist.github.com/HugsLibRecordKeeper/78ade2815c8104279b711cc24c82efed
QuoteSystem.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGenerationRequest.EnsureNonNullFaction () [0x00000] in <filename unknown>:0
at AlienRace.AlienPawnGenerator.GeneratePawn (PawnGenerationRequest request) [0x00000] in <filename unknown>:0
at RimWorld.StockGenerator_Slaves+<GenerateThings>c__Iterator161.MoveNext () [0x00000] in <filename unknown>:0
at RimWorld.TraderStockGenerator+<GenerateTraderThings>c__Iterator164.MoveNext () [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[Verse.Thing].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[Verse.Thing]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.ToList[Thing] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
at RimWorld.TradeShip.GenerateThings () [0x00000] in <filename unknown>:0
at RimWorld.IncidentWorker_OrbitalTraderArrival.TryExecute (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
at RimWorld.Storyteller.TryFire (RimWorld.FiringIncident fi) [0x00000] in <filename unknown>:0
at RimWorld.Storyteller.StorytellerTick () [0x00000] in <filename unknown>:0
at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
https://gist.github.com/HugsLibRecordKeeper/b6b030fe12e527f4f86a4b5b19f9628a
QuoteSystem.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGenerationRequest.EnsureNonNullFaction () [0x00000] in <filename unknown>:0
at AlienRace.AlienPawnGenerator.GeneratePawn (PawnGenerationRequest request) [0x00000] in <filename unknown>:0
at Hospitality.IncidentWorker_WandererJoin.CreateNewPawn () [0x00000] in <filename unknown>:0
at Hospitality.IncidentWorker_WandererJoin.TryExecute (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
at RimWorld.Storyteller.TryFire (RimWorld.FiringIncident fi) [0x00000] in <filename unknown>:0
at RimWorld.Storyteller.StorytellerTick () [0x00000] in <filename unknown>:0
at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
QuoteSystem.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.StockGenerator_Animals.PawnKindAllowed (Verse.PawnKindDef kind, Verse.Map map) [0x00000] in <filename unknown>:0
at RimWorld.StockGenerator_Animals+<GenerateThings>c__Iterator162.<>m__43E (Verse.PawnKindDef k) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[Verse.PawnKindDef].MoveNext () [0x00000] in <filename unknown>:0
at Verse.GenCollection.TryRandomElementByWeight[PawnKindDef] (IEnumerable`1 source, System.Func`2 weightSelector, Verse.PawnKindDef& result) [0x00000] in <filename unknown>:0
at RimWorld.StockGenerator_Animals+<GenerateThings>c__Iterator162.MoveNext () [0x00000] in <filename unknown>:0
at RimWorld.TraderStockGenerator+<GenerateTraderThings>c__Iterator164.MoveNext () [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[Verse.Thing].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[Verse.Thing]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.ToList[Thing] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
at RimWorld.TradeShip.GenerateThings () [0x00000] in <filename unknown>:0
at RimWorld.IncidentWorker_OrbitalTraderArrival.TryExecute (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
at RimWorld.Storyteller.TryFire (RimWorld.FiringIncident fi) [0x00000] in <filename unknown>:0
at RimWorld.Storyteller.StorytellerTick () [0x00000] in <filename unknown>:0
at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
I first thought it was humanoid alien races, but the second error talks about stock animals. Thing is, I did play Rim World with a similar array of mods but it worked relatively fine. I suspect a mod conflict, but I have no idea what mod cause this or if its the load order. This error sorta makes the game a bit unplayable because you need trading to get rid of items or buy certain items early on.
So, any help would be appreciated.
#5
Outdated / Re: [A16] Humanoid Alien Framework
January 30, 2017, 06:19:02 AM
Hello. I have a problem that maybe related to this mod, I get an error that causes traders not to work anymore for me. Here is the log: https://gist.github.com/HugsLibRecordKeeper/78ade2815c8104279b711cc24c82efed
Here is the specific error:
Any idea what causes this error and how to fix it?
Here is the specific error:
Quote
System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGenerationRequest.EnsureNonNullFaction () [0x00000] in <filename unknown>:0
at AlienRace.AlienPawnGenerator.GeneratePawn (PawnGenerationRequest request) [0x00000] in <filename unknown>:0
at RimWorld.StockGenerator_Slaves+<GenerateThings>c__Iterator161.MoveNext () [0x00000] in <filename unknown>:0
at RimWorld.TraderStockGenerator+<GenerateTraderThings>c__Iterator164.MoveNext () [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[Verse.Thing].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[Verse.Thing]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.ToList[Thing] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
at RimWorld.TradeShip.GenerateThings () [0x00000] in <filename unknown>:0
at RimWorld.IncidentWorker_OrbitalTraderArrival.TryExecute (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
at RimWorld.Storyteller.TryFire (RimWorld.FiringIncident fi) [0x00000] in <filename unknown>:0
at RimWorld.Storyteller.StorytellerTick () [0x00000] in <filename unknown>:0
at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
Any idea what causes this error and how to fix it?
#6
Releases / Re: [A16] Miscellaneous w MAI+Robots (V 0.16.7 / 24.01.2017)
January 30, 2017, 06:16:12 AM
Well, I already spoke with the author of that mod and he stated that his mod couldn't possibly cause that error, but I am going to post this error and the log in that thread and see what he says.
#7
Releases / Re: [A16] Miscellaneous w MAI+Robots (V 0.16.7 / 24.01.2017)
January 30, 2017, 04:29:50 AM
Well, I think I got a bug in my game that is caused by this mod, its that error where some Traders no longer work because and I found the error here by searching for it on page 108.
Here is the error log: https://gist.github.com/HugsLibRecordKeeper/78ade2815c8104279b711cc24c82efed
Basically its this error:
I think Misc Robots might cause this, if that should not be the case, I apologize and would be glad to be pointed into the right direction regarding that problem.
Here is the error log: https://gist.github.com/HugsLibRecordKeeper/78ade2815c8104279b711cc24c82efed
Basically its this error:
QuoteSystem.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGenerationRequest.EnsureNonNullFaction () [0x00000] in <filename unknown>:0
at AlienRace.AlienPawnGenerator.GeneratePawn (PawnGenerationRequest request) [0x00000] in <filename unknown>:0
at RimWorld.StockGenerator_Slaves+<GenerateThings>c__Iterator161.MoveNext () [0x00000] in <filename unknown>:0
at RimWorld.TraderStockGenerator+<GenerateTraderThings>c__Iterator164.MoveNext () [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[Verse.Thing].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[Verse.Thing]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.ToList[Thing] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
at RimWorld.TradeShip.GenerateThings () [0x00000] in <filename unknown>:0
at RimWorld.IncidentWorker_OrbitalTraderArrival.TryExecute (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
at RimWorld.Storyteller.TryFire (RimWorld.FiringIncident fi) [0x00000] in <filename unknown>:0
at RimWorld.Storyteller.StorytellerTick () [0x00000] in <filename unknown>:0
at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
I think Misc Robots might cause this, if that should not be the case, I apologize and would be glad to be pointed into the right direction regarding that problem.
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