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Messages - becomeweaker

#1
Does it work with humanoid races added by mods?
#2
Mods / [Mod Request] No tiredness drug
May 17, 2018, 09:43:18 PM
Hi!

My request is for a drug that can be made at a drug lab with psychoid, healroot and wake up.
When the colonist takes the drug, they don't get tired until the effects of the drug run out. The drug also isn't addictive and has no side effects.
The texture can be whatever.

Edit: Nevermind, I downloaded Ultimate Survival
#3
Hi!
I may be missing something really obvious, but I can't figure out how to get empty books for book making. Do you get it from traders?
#4
The outfits show up as magenta squares because there are no textures. Mod author pls fix :(

Edit: Hats have textures, tunics and stuff don't.
#5
Releases / Re: [A17] Misc. Robots++
May 28, 2017, 08:50:56 PM
Can you upload a mirror download link? Mega doesn't let me download stuff.
#6
Mods / Re: Geology Mod?
March 09, 2017, 10:21:04 AM
Quote from: Flimflamshabam on March 08, 2017, 05:16:32 PM
Compacted salt is probably from vegetable garden.

Yes, it is.
#7
Mods / Re: Geology Mod?
March 08, 2017, 12:52:04 PM
Quote from: Hydromancerx on January 02, 2017, 09:22:47 PM
Is there a mod that just has one custom mineral to use as a template? I have been looking but they all seem to have a bunch of other stuff in the mod too.

https://ludeon.com/forums/index.php?topic=30115.0

It adds only one ore(and a floor), and the creator does allow derivatives as long as credit is given. I'll try to help with what I can!

Sorry about being two months late...

Edit: What will this mod be? Some sort of library for minerals?

Edit 2: Also, will it feature alloys? Like tin and copper to make bronze, iron and coal to make steel, etc.
#8
Outdated / Re: [A16] Camping Stuff v0.2.3
March 06, 2017, 03:16:58 PM
Great! Now I have to make a base using only those!

And of course, walls around them... it wouldn't last long otherwise...
#9
Releases / Re: [A16] Synthmeat: Space Tofu
March 03, 2017, 10:30:13 AM
Thank you! Now I can play with SeedsPlease! and Synthmeat! Yay for ice sheet meat! :D
#10
Outdated / Re: [A16] Stone Type Decimator
March 02, 2017, 08:19:32 PM
So, if I have a place with granite, marble and limestone, all the mountains would be changed into granite?
#11
Releases / Re: [A16] Synthmeat: Space Tofu
March 02, 2017, 07:43:39 PM
I think you just need a seed def and a recipe def for extracting the seeds for convenience.
I don't know how you would go about getting the first synthmeat for extracting seeds though.
You could look at the defs for the SeedsPlease! mod if you need to, source code is also provided on the thread.
Looking at the defs, they seem to use a base seed and a base recipe.
#12
Releases / Re: [A16] Synthmeat: Space Tofu
March 01, 2017, 06:26:08 PM
Hello! Can you make a SeedsPlease! patch?
#13
Outdated / Re: [A16] Dog Bowl Mod v0.3
March 01, 2017, 06:13:14 PM
A storage for meat with higher beauty? Sounds great to me!

(oh and also kibble)
#14
Hello! Today I was looking at the scenario editor and thought: "Hey, wouldn't it be funny if I could make all the raiders be really old?", then I tried to set a age range for raiders, and noticed that you can't change who gets affected by the age range.
i tried editing a xml file but it didnt work cause i had no idea what i was doing
#15
Outdated / Re: [A16] Old style research menu
February 05, 2017, 07:06:48 PM
can you upload a mirror link? mega keeps telling me about my bandwidth quota instead of letting me download