Yup, it was a mod. Pharmacist. I had the Surgery setting in Pharmacist to use regular medicine instead of Glitterworld. After setting that correct, the issue was fixed. Thanks for the hint!
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#1
Releases / Re: [1.0] Rah's Bionics and Surgery Expansion - 2.0 (Aug 13th, 2018)
August 25, 2018, 01:12:32 PM #2
Releases / Re: [1.0] Rah's Bionics and Surgery Expansion - 2.0 (Aug 13th, 2018)
August 24, 2018, 12:53:09 PM
Hi Rah. Yeah, he was set to use Glitterworld meds.
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#3
Releases / Re: [1.0] Rah's Bionics and Surgery Expansion - 2.0 (Aug 13th, 2018)
August 23, 2018, 11:00:48 AM
For the latest .19 version (Lite). I'm having a problem curing a bite on a pawn's head. I'm able to cure bite's on other body parts. The doctor I'm trying to force to do it is skilled enough and I have plenty of Glitterworld meds nearby as well. Anything else missing or is this is a bug?
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#4
Releases / Re: [B18] RuntimeGC In-Game Cleaner
August 11, 2018, 11:41:21 PMQuote from: rawrfisher on August 11, 2018, 06:53:53 PM
Is there a version for the unstable? I keep running into out of memory issues
Even in 64 bit mode?
#5
Releases / Re: [1.0] Rah's Bionics and Surgery Expansion - 2.0 (Aug 4th, 2018)
August 11, 2018, 11:39:34 PM
I think I may have found a bug. When I install a bone to create an Artificial Ribcage, the previously destroyed ribcage doesn't go away but the artificial one stays on the pawn. Since the artificial one is 90% efficiency, it actually is worse to install one since I still have the debuffs from not having a ribcage.
#6
Releases / Re: [1.0] Set Up Camp - once again
August 09, 2018, 01:49:44 AM
Thanks for this update! Was totally missing this since in 1.0 caravaning improved so much that I actually starting going on the road more often.
#7
Releases / Re: [1.0] [KV] Show Hair with Hats (AlienRaces now supported) [ModSync RW]
July 28, 2018, 03:47:45 AM
Thanks! Confirmed that it works for me.
#8
Outdated / Re: [B18] Plucker's MODLIST - War Mongrels added. New Updates! (24/03/2018) (POLL)
March 27, 2018, 02:12:14 AMQuote from: Chicken Plucker on March 27, 2018, 01:32:17 AMQuote from: carnifex2005 on March 27, 2018, 01:21:11 AM
Hi. Thanks for the great mods. I downloaded and installed the War Mongrels mod but found that I can't craft anything at the "Vodka Tailor" bench. I do have the Steam version of the Rimnu-nation mod. Does that update automatically for compatibility with the War Mongrels mod or will I have to download that mod separate from Steam?
Thanks for informing me, latest update has fixed it. There was a missing WorkGiver I forgot to add, so colonists would ignore bills, but now its been added.
Also some items will need research before they show up on the work bench, such as the power armor needing power armor research
Thanks for the quick update. Issue is fixed now.
#9
Outdated / Re: [B18] Plucker's MODLIST - War Mongrels added. New Updates! (24/03/2018) (POLL)
March 27, 2018, 01:21:11 AM
Hi. Thanks for the great mods. I downloaded and installed the War Mongrels mod but found that I can't craft anything at the "Vodka Tailor" bench. I do have the Steam version of the Rimnu-nation mod. Does that update automatically for compatibility with the War Mongrels mod or will I have to download that mod separate from Steam?
#10
Releases / Re: [A17] Clutter ("Still slow" July 18, 2017)
July 20, 2017, 12:35:19 PMQuote from: LiteEmUp on July 20, 2017, 02:34:58 AM
replied to bookmark this...
any chance of a steam release??
i love the lockable doors though.. finally able to lockout pesky visitors stealing my food lol
With the Hospitality mod you can restrict visitors to a zone of your choosing and also force them to pay for any items they may come across in your zone. Use that ability to make nice hotels, clothing stores and bars for my visitors and make a bit of money off of them buying the items within. Also helps with visitors trying to go into my colonists bedrooms trying to view the art in the rooms.
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